23-Feb-2018, 8:02 PM
(This post was last modified: 23-Feb-2018, 8:03 PM by chipster1059.)
I played and solved most of the new levels, and overall I liked them I also replayed the levels that have been modified in the new version.
1: I like the change. I still got full bonus, but it was much harder, and I only had 2 seconds left when I exited.
4: The decreased time limit was all right.
6: This is a massive improvement. The puzzle is very clever, and I like the blank space tiles. The added bonus rooms were also great; I got the full bonus.
7: Overall, I think the changes are good.
18: I like the changes, but this level was still very easy.
19: The walker room is better now, I think. Also I don't recall seeing the bonus flags in the blob room in the previous version; I think they are a nice addition.
20: This is really a massive improvement, really creative.
26: I really like the new starting room, and the presence of the eye tool to spot the bonus flags.
27: The ghost part was really creative and fun. The starting/ending room had me completely stumped, and it took me a long time to figure out how to handle it, but it was fun, and the concept is creative. In the end, my bonus was of 200.
29: This is a really fun puzzle, and a good use of the hook. I managed to get the full bonus.
31: I like most uses of swivel doors in this level; the yellow key and tank rooms are especially creative. However, the bug dodging is overly difficult; I only made it through once, and died on the way back. Therefore I have not solved this level.
33: The puzzles are really clever. The yellow tank and red teleport mechanisms are amazing, and the hook is very well-used.
34: This was great. In most situations I don't like long chip-collecting levels, but this one was really fun and creative. The track puzzle is perhaps my favourite part of the entire level, and I like how you put some area control buttons in the toggle section.
49: I haven't solved this one yet.
53: This is a really awesome concept, it's really creative. I think it's busted though: by dropping the lightning bolt during the final passage, it is possible to exit without disabling the security system.
So far, a really great set
1: I like the change. I still got full bonus, but it was much harder, and I only had 2 seconds left when I exited.
4: The decreased time limit was all right.
6: This is a massive improvement. The puzzle is very clever, and I like the blank space tiles. The added bonus rooms were also great; I got the full bonus.
7: Overall, I think the changes are good.
18: I like the changes, but this level was still very easy.
19: The walker room is better now, I think. Also I don't recall seeing the bonus flags in the blob room in the previous version; I think they are a nice addition.
20: This is really a massive improvement, really creative.
26: I really like the new starting room, and the presence of the eye tool to spot the bonus flags.
27: The ghost part was really creative and fun. The starting/ending room had me completely stumped, and it took me a long time to figure out how to handle it, but it was fun, and the concept is creative. In the end, my bonus was of 200.
29: This is a really fun puzzle, and a good use of the hook. I managed to get the full bonus.
31: I like most uses of swivel doors in this level; the yellow key and tank rooms are especially creative. However, the bug dodging is overly difficult; I only made it through once, and died on the way back. Therefore I have not solved this level.
33: The puzzles are really clever. The yellow tank and red teleport mechanisms are amazing, and the hook is very well-used.
34: This was great. In most situations I don't like long chip-collecting levels, but this one was really fun and creative. The track puzzle is perhaps my favourite part of the entire level, and I like how you put some area control buttons in the toggle section.
49: I haven't solved this one yet.
53: This is a really awesome concept, it's really creative. I think it's busted though: by dropping the lightning bolt during the final passage, it is possible to exit without disabling the security system.
So far, a really great set
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.