Quote:On 10/3/2018 at 9:07 PM, geodave said:
Anyone have any thoughts about these things?
1. Warp exits
Secret exits that skip ahead a number of levels could be a substitute for secret hints, since there's no password system. I like it! We'd just need to come up with a way for the staff to know that one of the exits in a level is intended to be a secret exit...or the staff could add them where they feel they're appropriate, like for some of the secret hints in CCLP4.
NOTE: I don't know all the details about how secret/warp exits actually work...in any case, if we include one, we might want to place a hint next to it explaining that the player has found a secret exit so they aren't surprised when it does something unusual.
Quote:Quote
2. Multiple hints
It's not too hard to make and the CC2 main game did it, so sure, why not?
Quote:Quote
3. Lesson levels
Probably for some of the more complicated elements.
Quote:Quote
4. Cyphers
Unnecessary if we go with secret exits. And passwords don't exist anyway, so any "cypher" we could try to include would have to be less about unlocking a future level and more about a hint towards solving a future level, I think.