IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!)
#91
UC5 #125: Studio 15, Lot 2: I discovered a minor bust, but this may already be known to Jeffrey, Idk. At the beginning, you don't actually need to step on the thief to make it back alive (in MS; didn't try in Lynx) which means you get to keep the FF boots. In turn, this makes it possible to grab the yellow key early, rendering the flippers and extra fire boots pointless.

UC5 #132: Breeze Harbor: I cannot figure out how to beat this level. Maybe you can give me a hint? I know you need to bridge down to the teleport, and use the bug to get to the tank button, but this means you don't have enough blocks to get the red key that the gliders and paramecium are circling. I know there must be something simple I'm missing...
~Bowman
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IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - by Bowman - 19-Nov-2018, 9:58 AM

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