17-May-2016, 8:12 PM
Lynx and CC2 collision detection are pretty much the same, and they both run at 20 ticks per second (except for electricity in CC2, which is processed 60 times per second, and force floors, which are...weird).
The biggest differences I can think of for collision detection are that, in CC2, items don't give you as much protection, you can die from "block-slapping" monsters, and Chip isn't swapped with the first monster on the monster list when the level is loaded. The latter only serves to create inconsistency, as something like this can illustrate (the bottom chip is obtainable, the top isn't).
The biggest differences I can think of for collision detection are that, in CC2, items don't give you as much protection, you can die from "block-slapping" monsters, and Chip isn't swapped with the first monster on the monster list when the level is loaded. The latter only serves to create inconsistency, as something like this can illustrate (the bottom chip is obtainable, the top isn't).
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project™ (unfinished) (previews)
YouTube | Twitch | Steam
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project™ (unfinished) (previews)
YouTube | Twitch | Steam