21-Nov-2020, 5:41 PM
(20-Nov-2020, 8:44 PM)Tomsbananacakes Wrote: This would be an interesting idea, but I think the luck of the levels that you get would be part of the deciding factor (i.e. You could get several long levels like On the Rocks, Writers Block, Cityblock, Pain, Mix up, etc. whereas the other player could get several easy levels like the lesson levels), so it wouldn't be the most fair game in the world.My thoughts were the exact same random level set is provided to each player, and unlimited skips would give players an opportunity to go through the list and quickly assess what they want to spend their 15 minutes on. As far as quality of levels, one option would be to create a random set based on current "official" levels (CC1, CCLP1-4) instead of all levels.
There is, however, a speedrun scoreboard at https://www.speedrun.com/cc1/full_game#CC1 for official level sets that have already been released. There are a few entries in there so it's not like you're alone in that type of challenge. It's long obviously, but it's better than nothing.
I did see the speedrunning section which is really cool! I think this is somewhat different in the sense it can be done in shorter bursts and doesn't require tons of planning.
(20-Nov-2020, 9:22 PM)Ihavenoname248 Wrote: I took the description to mean that all players would have the same group of levels, which would be fair. Full game runs and ILs are also different from this as those focus on memorizing and planning instead of quickly figuring out what to do.Pretty much this. I'm curious if, and how much, good planning would benefit a player in this mode.