Poll: What do you think of a Competitive CC tournament/league?
You do not have permission to vote in this poll.
I am interested in competing!
28.57%
2 28.57%
I am interested in watching!
57.14%
4 57.14%
I am not interested.
14.29%
1 14.29%
Total 7 vote(s) 100%
* You voted for this item. [Show Results]

Competitive CC1?
#1
Hi everyone. I posted in the discord about this but wanted to share a potential idea of a competitive CC1 league/tournament, if there is enough interest.

The concept:
* Two players go head to head playing MSCC with a random assortment of CC1 levels
* Whoever finishes the most levels in the allotted amount of time is the winner
* Players are allowed any number of "skips" in case a level takes too long or is too hard to figure out
* Both players share their screens while playing and is either recorded or streamed for a "competitive" feel

Rules (Totally open to change):
* 15 minutes, 10 levels in a set
* If someone manages to finish them all before the time, they are automatically the winner.
* If both players have the same score at the end of the time, players continue to play through levels until someone wins another level.

Progress:
* https://github.com/Drewroen/randomCC1Creator
* Still a little buggy, but this takes all the levels from GliderBot and makes a random level set out of the levels that can then be shared to competitors.
* It also sets all the passwords to AAAA so that unlimited skips are easy.

What are people's thoughts on this? Would anyone be willing to do a trial run of this? I would also be willing to stream the tournament/league/something else. Let me know what you're thinking!
Reply
#2
Also, what's the preference for ruleset? Do people like the idea of playing on MSCC or TileWorld?
Reply
#3
This would be an interesting idea, but I think the luck of the levels that you get would be part of the deciding factor (i.e. You could get several long levels like On the Rocks, Writers Block, Cityblock, Pain, Mix up, etc. whereas the other player could get several easy levels like the lesson levels), so it wouldn't be the most fair game in the world.

There is, however, a speedrun scoreboard at https://www.speedrun.com/cc1/full_game#CC1 for official level sets that have already been released. There are a few entries in there so it's not like you're alone in that type of challenge. It's long obviously, but it's better than nothing.
My CC1 Levelset:TomB1.dat (95 levels)

YouTube | Twitter | Twitch l Instagram
Reply
#4
I took the description to mean that all players would have the same group of levels, which would be fair. Full game runs and ILs are also different from this as those focus on memorizing and planning instead of quickly figuring out what to do.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
Reply
#5
(20-Nov-2020, 7:44 PM)Tomsbananacakes Wrote: This would be an interesting idea, but I think the luck of the levels that you get would be part of the deciding factor (i.e. You could get several long levels like On the Rocks, Writers Block, Cityblock, Pain, Mix up, etc. whereas the other player could get several easy levels like the lesson levels), so it wouldn't be the most fair game in the world.

There is, however, a speedrun scoreboard at https://www.speedrun.com/cc1/full_game#CC1 for official level sets that have already been released. There are a few entries in there so it's not like you're alone in that type of challenge. It's long obviously, but it's better than nothing.
My thoughts were the exact same random level set is provided to each player, and unlimited skips would give players an opportunity to go through the list and quickly assess what they want to spend their 15 minutes on. As far as quality of levels, one option would be to create a random set based on current "official" levels (CC1, CCLP1-4) instead of all levels.

I did see the speedrunning section which is really cool! I think this is somewhat different in the sense it can be done in shorter bursts and doesn't require tons of planning.


(20-Nov-2020, 8:22 PM)Ihavenoname248 Wrote: I took the description to mean that all players would have the same group of levels, which would be fair. Full game runs and ILs are also different from this as those focus on memorizing and planning instead of quickly figuring out what to do.
Pretty much this. I'm curious if, and how much, good planning would benefit a player in this mode.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)