CCLP5: Call for Staff Interest
#5
I would be interested.  I already have some experience from CC2LP1, and could help with assembling the set, testing levels, and/or any other tasks that would need fulfilling (except staff speaker, Sharpeye can do that).  A while back, it was suggested that TWS files be mandatory to ensure that all submitted levels are solvable; if this happens, I could help in creating these for sets with inactive designers who are therefore unable to provide the solutions.

I support Josh as the leader, and also support VT and Sharpeye's candidacies, as well as Cowman's voting offer.

(09-Jan-2021, 4:20 AM)vortex178 Wrote: Another idea is to make CCLP5 have 200 levels (unless there are gonna be enough CC1 levels left for a CCLP6 in the future).
I am certain there will be enough levels for CCLP6, especially since several designers are still creating new CC1 levels, so I would suggest sticking with the classic 149 levels.  I really like the spin-off veteran pack idea, although I am unsure as to how many levels it should have.
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CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4

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Messages In This Thread
CCLP5: Call for Staff Interest - by DeltaCore - 09-Jan-2021, 3:15 AM
RE: CCLP5: Call for Staff Interest - by vortex178 - 09-Jan-2021, 4:20 AM
RE: CCLP5: Call for Staff Interest - by chipster1059 - 09-Jan-2021, 5:02 AM
RE: CCLP5: Call for Staff Interest - by geodave - 09-Jan-2021, 1:59 PM
RE: CCLP5: Call for Staff Interest - by Calica - 10-Jan-2021, 2:05 PM
RE: CCLP5: Call for Staff Interest - by Ida - 11-Jan-2021, 12:39 PM
RE: CCLP5: Call for Staff Interest - by mmoraleta - 11-Jan-2021, 10:49 PM
RE: CCLP5: Call for Staff Interest - by James - 20-Jan-2021, 11:33 PM
RE: CCLP5: Call for Staff Interest - by jblewis - 30-Mar-2021, 5:18 PM

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