I haven't played enough of CCLP3 to really gauge the difficulty of the levels, especially the ones everyone is touting as difficult and which I haven't touched. I'm not surprised that I haven't come up at all in this discussion, though. Of my two levels, one (level 45, Block Head) is essentially a series of not-very-diabolical block-pushing puzzles, where the only part that might possibly constitute a beginner's trap is the blocks on (2,16) through (4,16), as the player cannot window-shop to determine which block to push first. In retrospect, had I realized this, I probably would have changed this in some way. (A simple solution is ice corners at (1,13) and (2,13).) Then again, this occurs early enough in the level and can only cause one restart at the most, so it's not too bad. The other level (level 98, Mouth-Watering) is a bit more difficult with its false paths and red herrings, but the false paths early on hit dead ends quickly, and ChipWiki goes into detail about the logic a Chip's Challenge veteran can use to narrow down which exit is the correct one based on the fact that the level was accepted into CCLP3 in the first place.
(I think it shows a lot about how bad I am at video games when I'm given the "skip level?" dialog box on level 99, Freezer. x.x)
Edit: Oh, and level 100 (Sardines). I'll never forgive myself for this line of thought. . .
Yeah, when I fail that badly at level 100 in a level set, I'm no longer qualified to talk about difficulty.
(I think it shows a lot about how bad I am at video games when I'm given the "skip level?" dialog box on level 99, Freezer. x.x)
Edit: Oh, and level 100 (Sardines). I'll never forgive myself for this line of thought. . .
Yeah, when I fail that badly at level 100 in a level set, I'm no longer qualified to talk about difficulty.