CC2 Rejects
#3
Quote:Pop Rocks 2 is solvable, you can always check the editor if you're stuck
yeah I was just being dumb.

Anyway, some more comments/favorites:

Railroad sabotage

trail mix

it takes two

gender confusion

tank crossing

Breakout,--- really nice concept.

Hidden Bomb -- fun and simple concept, good level, maybe a little too easy, but that's said after playing through the whole CC2 game.

And this goes for the main game as well-- I really like the concept of making a lot of challenging levels in a 10x10 screen. I've followed suit and designed a couple myself.

There were a few big levels by Josh which had some interesting mini concepts in them which I liked quite a bit, like "Dumbell" which had some tough puzzles.

I've now solved about 90% of the main game. On this pack I've only solved about half although I've skipped quite a few levels. Some of them are decent challenges [i think] which I'm completely stumped on like "The Tank Guards"

I'm curious about the level "A Little Bird" if the title is random or if it implies that, if all the buttons are pressed in the correct order, will the light of the wires form the shape of a bird?
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels

"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
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Messages In This Thread
CC2 Rejects - by mobius - 01-Jun-2016, 8:22 PM
CC2 Rejects - by Joshua Bone - 01-Jun-2016, 10:33 PM
CC2 Rejects - by mobius - 11-Jun-2016, 5:01 PM
CC2 Rejects - by Joshua Bone - 13-Jun-2016, 4:43 PM
CC2 Rejects - by mobius - 05-Jul-2016, 7:49 AM
CC2 Rejects - by Joshua Bone - 05-Jul-2016, 3:56 PM
CC2 Rejects - by mobius - 11-Jul-2016, 6:18 PM

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