The Elevator Levels
#5
Hmmm... Should it be odd to say that I've never thought of that? What I had in mind was making each level to where it is represented vertically. (Although, now that I come to think of it, it would look sort of weird without gravity) Or who knows maybe no one will really even pay attention to that... well if you didn't get that imagine that I take an editor and make a rectange with walls around Chip,and call it a house, and move north, I wouldn't say "Chip is going toward the front of the house", instead, I'd say "Chip is going towards the rooftop". Or who knows maybe the levels could still look like they're flat, although in some levels I will try to represent gravity with force floors or ice. Well, thanks for the idea anyways Slight smile .

Raised eyebrow Oh wait did I just read that wrong?

Quote:

Making each floor a level of its own in the building.


If I read that right, you mean what I just said, I thought you meant like, the whole levelset is a building and each level in the levelset is a different floor. Wooops, oh well, hehehe...

Well, I just hope this turns out the way I have in mind...
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Glider
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First chipster ever reported to fill ON THE ROCKS with blocks.

HASHLEVELS.dat (49 CC1 levels)
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Messages In This Thread
The Elevator Levels - by Hash1 - 16-Aug-2013, 10:10 PM
The Elevator Levels - by Chipwoodstock - 17-Aug-2013, 9:36 AM
The Elevator Levels - by Hash1 - 17-Aug-2013, 11:52 AM
The Elevator Levels - by AdrenalinDragon - 17-Aug-2013, 12:51 PM
The Elevator Levels - by Hash1 - 17-Aug-2013, 3:06 PM

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