Xylem Pack - Discussion
#7
'next in line' was a really nice concept. I give it 4; 5 if it would not have been so lengthy.

item swapping mayhem was a nice level that was big, and used a lot of things like chasing, invisible walls but all done in a way that made the level fun instead of frustrating.

Block Arranging I - beautiful simple sokobon puzzle.

Exploding Toilet Smiley
the fireball area could be designed so it's not so dangerous. When you walk in and get the fireboots you get a fireball in the face.

I liked Communism. I didn't find it too repetitive, there is a lot of walking back and forth, but not near compared to other levels I've played. Plus as mentioned you can clone multiple gliders to go faster. Little things like this are always a plus for re-playability

[i don't "like Communism" Unamused ... Tongue ]

I'm kind of sad the voting will end soon. I think I'm just getting the hang of it and starting to like it. Before it felt like a chore.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels

"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski


Messages In This Thread
Xylem Pack - Discussion - by jblewis - 11-Aug-2013, 2:00 PM
Xylem Pack - Discussion - by chipster1059 - 25-Nov-2013, 11:30 PM
Xylem Pack - Discussion - by Flareon350 - 26-Nov-2013, 4:00 AM
Xylem Pack - Discussion - by Bowman - 26-Nov-2013, 10:25 PM
Xylem Pack - Discussion - by chipster1059 - 28-Nov-2013, 2:04 PM
Xylem Pack - Discussion - by Bowman - 06-Dec-2013, 4:16 PM
Xylem Pack - Discussion - by mobius - 06-Dec-2013, 5:26 PM

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