I have no idea how to build this concept. Help?
#15
Quote:Nice thread guys Thumbs up I like that bug and fire idea too Thumbs up (Y) Thumbs up



Just now I have a new level concept that requires Chip to stand on a trap button for a long time (which activates a timer). After that, a tank will quickly clone and blow a bomb in it's path. However, Chip is standing in it's path as well. The main problem is that I can't figure out a timer mechanism that suits this concept--a timer which works ONLY when the trap button is being held down. Can anyone help me?


here's an idea similarly that I made for a level which I ultimately scrapped from my first set. In this level, you hold down the brown button to stop the fireballs to allow save passage through the gravel area. For your level it sounds like you may want to reverse this idea so holding down the button makes monsters clone. [You could achieve this by swapping the paths the (left) fireballs take.

http://cczone.invisionzone.com/uploads/gallery/category_3/gallery_127_3_923.jpg
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels

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I have no idea how to build this concept. Help? - by mobius - 25-Aug-2013, 3:02 PM

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