Where were your level designs/titles thought of?
#9
I get a lot of ideas from everyday's routine. Some of my greatest ones were made at school, in class with a friend while the dull professor in front just reads his notes... Dominion and Mind Cluster were born that way.

Most of the time, a level randomly appears in my head, then I design it in 10 minutes or less. Hard to believe, but Whirl Blast was made in 10 minutes.

As for titles, I have to say James is a great inspiration with his everyday exaggerations, but whenever I get an idea or see something that looks cool, I write it down. My list has insanely grown up :S
Hello'v'ryone's'is' rockdet Ænigma Mælström (any word with æ because it's funny), master of non sequitur buckets!
My YouTube Channel
Rock-Alpha(It's a great game, Bill) 65 levels, including "Voices" and the world-infamous famous "Bloblake"!
Rock-Beta (You should try it, Bill) 50 levels, including "Unicorn Rabbit" and "The Sedna Suite" odyssey!
Rock-Gamma (Woah, really, Bill?!) 40 levels, including "Uncle duo ha ha ha ha ha" and many other surprises and what the actual f*** moments!
Teeth "We are after all in the future, where the past is king and the paste is ming." -raocow
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Where were your level designs/titles thought of? - by rockdet - 06-Jan-2013, 1:17 AM

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