Underused concepts?
#1
Maybe level designers find it a bit crude, but I'm surprised at the lack of levels in which you actually have to "beat the clock." Even CC1 only had a few (Knot and Glut); in general, it seems like the clock it more a scorekeeper than something you actually have to watch carefully. I don't remember ever running into time trouble while playing CC1. (After downloading some of the sets mentioned in the "Custom Set Roulette" thread, I was pleasantly surprised to find the Tank Dance levels in CharlesH1).

Teeth-leading levels (Totally Unfair, YCTAOFNT) are always fun.

I'm under the impression that, in Lynx, a monster that dies in a section of water effectively "poisons" this tile for Chip. Is this true? If so, are there any levels that exploit this aspect of Lynx play? Does pushing a block into such a water tile turn into dirt as usual?
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.
Reply


Messages In This Thread
Underused concepts? - by BitBuster - 06-Jan-2012, 8:46 PM
Underused concepts? - by AdrenalinDragon - 06-Jan-2012, 8:49 PM
Underused concepts? - by quiznos00 - 06-Jan-2012, 8:58 PM
Underused concepts? - by BigOto2 - 06-Jan-2012, 9:01 PM
Underused concepts? - by AdrenalinDragon - 06-Jan-2012, 9:05 PM
Underused concepts? - by Flareon350 - 06-Jan-2012, 9:41 PM
Underused concepts? - by jblewis - 06-Jan-2012, 10:08 PM
Underused concepts? - by rockdet - 06-Jan-2012, 11:25 PM
Underused concepts? - by jblewis - 07-Jan-2012, 1:08 AM
Underused concepts? - by BitBuster - 07-Jan-2012, 10:06 AM
Underused concepts? - by jblewis - 07-Jan-2012, 10:43 AM
Underused concepts? - by geodave - 07-Jan-2012, 3:37 PM
Underused concepts? - by quiznos00 - 07-Jan-2012, 4:05 PM
Underused concepts? - by Hornlitz - 07-Jan-2012, 5:37 PM
Underused concepts? - by rockdet - 08-Jan-2012, 8:37 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)