Silent Tile World 2
#3
Quote:5 hours ago, The Architect said:

If the sound files are indeed in place, the next thing to verify is the configuration file. In the "res" folder, open the file "rc" (right-click and open with Notepad). It should contain a number of lines like:

Code:
LevelCompleteSound=tada.wav

Also, just to be sure, when you say "adjusting the volume" you're talking about the in-game volume (controlled with V and Shift+V)?

I was referring to my computer's basic volume adjuster, the one on the tray. To be honest, I didn't even know Tile World 2 had a function to adjust it's volume individually, but this volume control was on 10, so that wasn't the case.

Anyways, everything in the rc file didn't seem wrong.

What I ended up doing is downloading Tile Word 2 again, as an added bonus, I got a slightly newer version, and the sound works just fine this time. Now I just got to transfer the score files and all that good stuff, and then I'll probably get rid of that copy of tworld itself.

Hopefully this doesn't happen anymore, and if it does, this topic is here.
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Glider
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First chipster ever reported to fill ON THE ROCKS with blocks.

HASHLEVELS.dat (49 CC1 levels)
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Messages In This Thread
Silent Tile World 2 - by Hash1 - 01-Dec-2018, 12:15 PM
Silent Tile World 2 - by The Architect - 01-Dec-2018, 1:03 PM
Silent Tile World 2 - by Hash1 - 01-Dec-2018, 6:50 PM
Silent Tile World 2 - by The Architect - 03-Dec-2018, 6:51 PM
Silent Tile World 2 - by M11k4 - 05-Dec-2018, 12:59 AM
Silent Tile World 2 - by Hash1 - 05-Dec-2018, 1:35 PM
Silent Tile World 2 - by chipster1059 - 05-Dec-2018, 6:59 PM

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