Call for CC2LP1 Level Pack Submissions (Submissions Close May 31)
#29
After various Discord discussions, here are the final level submission rules. I've mirrored this in the original post in this topic:
  • Obvious criteria: no unsolvable levels, no busted levels, no levels that have appeared in any official level pack before, no blatant level mods

  • Level content: It has been decided that no contents other than those listed above will restrict a level from being accepted into voting. CC1 boot levels, zero directional blocks, blank no signs, any misc hex edited tiles, hide logic, and inaccessible bonuses are allowed. Viewport, RNG setting, and map size can be anything. No preliminary bans were put it effect since these levels are in the minority and the voting results will better gauge community interest in these types of levels.

  • Level solutions: MUST be provided. This is mostly to reduce time staff spends testing submitting levels (which, I know from CCLP1 and CCLP4, takes a while). If you are having technical troubles recording solutions to your levels, we can accommodate.

  • What to submit: Your submissions need only be C2M files. C2G files are not required and are not even encouraged. Levels will be jumbled during the voting process and the final pack assembly so C2G files are unnecessary. This also means advanced scripting (level warps, inventory setting, etc.) are implicitly banned since they aren't contained within a C2M file.

You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
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Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) - by quiznos00 - 05-Feb-2019, 8:51 PM

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