CC2 glitch discussion
#5
it's possible although I can't see what benefits that would have as intended behavior; right now it's only made problems for me.



Here's another oddity I noticed a while ago:

when blobs and rovers are on ice or force floors [without any boots] they move faster but not as fast as everything else. Which means chip and other enemies can catch up to them. I would assume this is a glitch because other enemies which move slower ordinarily like teeth and floor mimics do not follow this rule.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels

"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
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Messages In This Thread
CC2 glitch discussion - by mobius - 13-Jun-2016, 6:41 PM
CC2 glitch discussion - by mobius - 30-Jun-2016, 4:25 PM
CC2 glitch discussion - by mobius - 03-Jul-2016, 7:56 AM
CC2 glitch discussion - by random 8 - 03-Jul-2016, 7:35 PM
CC2 glitch discussion - by mobius - 05-Jul-2016, 7:51 PM
CC2 glitch discussion - by Ihavenoname248 - 05-Jul-2016, 8:11 PM
CC2 glitch discussion - by random 8 - 05-Jul-2016, 11:35 PM
CC2 glitch discussion - by TheMAM - 02-Sep-2016, 11:42 AM
CC2 glitch discussion - by Ihavenoname248 - 02-Sep-2016, 12:27 PM
CC2 glitch discussion - by TheMAM - 08-Sep-2016, 4:13 AM
CC2 glitch discussion - by James - 19-Jan-2017, 1:58 AM
CC2 glitch discussion - by mobius - 20-Feb-2017, 3:40 PM
CC2 glitch discussion - by quiznos00 - 21-Feb-2017, 1:07 PM

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