mobius levelset(s)
#6
Blocks can start on hint tiles in Lynx, but they can't be pushed over them. They also can't be pushed over exits or green or yellow keys.

Nothing dies in fire. It's either treated as wall or floor (fireballs).

The pushing blocks off the toggle doors in Hodge-Podge is called a flick (Chip doesn't move but the block gets pushed anyway). The only permissible flick in Lynx is when the block is on a real blue wall.

The spoiler tags are under BBCode, the third icon from the top left corner of the editor.


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EDIT: References:

http://www.pillowpc2...net/CCLP3/Lynx/

http://chipschalleng...om/wiki/Ruleset
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

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Messages In This Thread
mobius levelset(s) - by mobius - 17-Jan-2013, 6:56 PM
mobius levelset(s) - by tensorpudding - 17-Jan-2013, 11:37 PM
mobius levelset(s) - by Lessinath - 18-Jan-2013, 5:48 AM
mobius levelset(s) - by tensorpudding - 18-Jan-2013, 12:14 PM
mobius levelset(s) - by mobius - 18-Jan-2013, 5:52 PM
mobius levelset(s) - by random 8 - 18-Jan-2013, 6:22 PM
mobius levelset(s) - by Michael - 18-Jan-2013, 9:55 PM
mobius levelset(s) - by random 8 - 20-Jan-2013, 1:38 AM
mobius levelset(s) - by mobius - 20-Jan-2013, 3:51 PM
mobius levelset(s) - by mobius - 25-Jan-2013, 11:50 PM
mobius levelset(s) - by M11k4 - 26-Jan-2013, 10:50 PM
mobius levelset(s) - by mobius - 23-Feb-2013, 3:17 PM
mobius levelset(s) - by M11k4 - 12-Mar-2013, 7:18 PM
mobius levelset(s) - by random 8 - 13-Mar-2013, 11:59 AM
mobius levelset(s) - by mobius - 15-Mar-2013, 4:15 PM
mobius levelset(s) - by mobius - 12-Jun-2013, 8:53 PM
mobius levelset(s) - by mobius - 13-Jun-2013, 3:45 PM

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