mobius levelset(s)
#14
Some things i'd like to add:

#5 - If the top left and bottom right corners are taken first, no teeth will be cloned. See C/B glitch if you're not familiar.

#6 - I just put the blocks back after the fireballs return. Did Miika not think of this?

#29 - Also somewhat pointless in that there are more than enough blocks to press all of the trap buttons anyway.

#33 - You don't need to go down (up?) the shaft. If you know how many bombs there are, just use the fireballs.

#35 - I suggest you add a wall at 14,20 or 16,20, move the block at 15,18 to 15,20, or place another bomb in front of the exit.

#38 - One of the directions is out of place: the penultimate "right" is two directions too late.
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

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Messages In This Thread
mobius levelset(s) - by mobius - 17-Jan-2013, 6:56 PM
mobius levelset(s) - by tensorpudding - 17-Jan-2013, 11:37 PM
mobius levelset(s) - by Lessinath - 18-Jan-2013, 5:48 AM
mobius levelset(s) - by tensorpudding - 18-Jan-2013, 12:14 PM
mobius levelset(s) - by mobius - 18-Jan-2013, 5:52 PM
mobius levelset(s) - by random 8 - 18-Jan-2013, 6:22 PM
mobius levelset(s) - by Michael - 18-Jan-2013, 9:55 PM
mobius levelset(s) - by random 8 - 20-Jan-2013, 1:38 AM
mobius levelset(s) - by mobius - 20-Jan-2013, 3:51 PM
mobius levelset(s) - by mobius - 25-Jan-2013, 11:50 PM
mobius levelset(s) - by M11k4 - 26-Jan-2013, 10:50 PM
mobius levelset(s) - by mobius - 23-Feb-2013, 3:17 PM
mobius levelset(s) - by M11k4 - 12-Mar-2013, 7:18 PM
mobius levelset(s) - by random 8 - 13-Mar-2013, 11:59 AM
mobius levelset(s) - by mobius - 15-Mar-2013, 4:15 PM
mobius levelset(s) - by mobius - 12-Jun-2013, 8:53 PM
mobius levelset(s) - by mobius - 13-Jun-2013, 3:45 PM

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