20-Jan-2013, 3:23 PM
okay, dumb question on my part.
here are some ideas I thought of which I don’t know are good or not without testing
-teleporter connection being selectable. In other words, instead of teleporters always going in reverse reading order, the level designer can decide where they go.
-(I saw this on that video of the canceled official CC2) blocks that can only be pushed in one or two directions (horizontally, vertically)
-chips over water, ice, fire. etc. Pretty much a lot the “invalid” tiles [the things that are logical anyway, if that makes sense…] If a chip can be placed on water, and chip doesn’t have flippers should he be able to get the chip or not?
here are some ideas I thought of which I don’t know are good or not without testing
-teleporter connection being selectable. In other words, instead of teleporters always going in reverse reading order, the level designer can decide where they go.
-(I saw this on that video of the canceled official CC2) blocks that can only be pushed in one or two directions (horizontally, vertically)
-chips over water, ice, fire. etc. Pretty much a lot the “invalid” tiles [the things that are logical anyway, if that makes sense…] If a chip can be placed on water, and chip doesn’t have flippers should he be able to get the chip or not?
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski