Ten Levels You Would Like to See in CCLP1
Quote:I like that idea for level 61, but invisible walls in that kind of setting wouldn't work for CCLP1.


Invisible Walls can be good, as long as you don't make a boring, long maze filled with them. If used in the right spots, it can be used well as a trap or design mechanic for certain levels like my Cold Fear one.
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Ten Levels You Would Like to See in CCLP1 - by AdrenalinDragon - 11-Feb-2013, 5:13 PM

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