Other games with level editors
#1
What other games do you play that allow you to create and share levels? One other I like is Artsoft's Rocks and Diamonds.

https://www.artsoft.org/rocksndiamonds/
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#2
Before the website that hosted it went down, i made some levels for Electric Box 2.

And before that, Freddi Fish and Luther's Maze Madness.
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
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#3
Lasertank: https://laser-tank.com/ltank_en.html

Bricks: http://bricks-game.de/indexuk.html
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#4
LaserTank yes I forgot about that. fun fact: The "Waste of Space" level that is in CCLP3 I originally designed it for LaserTank using its built-in editor.

Also a game called Frozen Fruits. http://www.blueskied.com/fruits.htm

I've played Little Big Planet and tried to put a level together but it just takes so long and it seems so fiddly.

Also made 23 Sokoban levels.
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#5
Electric Box can now be found online here btw

https://www.kongregate.com/games/Twinkle...tric-box-2
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#6
I'm aware Electric Box 2 is still playable elsewhere, though idk how long it'll stay that way. The online functionality doesn't work anymore.
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
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#7
The ones I'd recommend for level making and playing:

Knytt Stories is nice. I have a few well-received levels for it, and I've helped push a collab level up to second place in a high-stakes level designing contest. There is a mod for it that adds a lot more content and functionality, but nobody really cares whether your levels are made vanilla or with the mod in mind

PuzzleScript is a special case, because by its very nature, all games designed in it are open-source (unless you're using a hack) and can be very easily tweaked, such as adding/replacing levels.

Celeste has a fan-made editor that's still in the making, but is still fairly capable and easy to figure out. The only scripting involved is minimal (so far) and should be easy enough to figure out if you poke around the Discord server and ask the right questions.

The ones I wouldn't:

Knytt Underground is well-equipped for hard platforming, but it's designed differently than Knytt Stories such that you have to put a lot of decorative props and effects everywhere if you want your level to be aesthetically pleasing, and figure out an undocumented Python-based scripting system in order to include teleports or items. I haven't made anything with it yet, for these reasons. No-one else really cares about making custom levels for it, since the only working editor was near-impossible to find for a while.

Portal 2 has Hammer and the in-game editor; hard to use but very capable and easy to use but very limited, respectively. Unless you're fluent in Hammer, however, I wouldn't recommend getting it just for the custom level capabilites. There's a lot of elitism by people who create maps in Hammer, not helped by the fact that a majority of the public level submissions made with PeTI are horrible.

VVVVVV similarly has an elitism issue: your level is seen as shovelware if it doesn't have advanced scripting and manually placed tiles. Both the built-in editor and the fan-made editor are equally capable, though.

Super Meat Boy has a large collection of custom levels, but the editor isn't very intuitive, and doesn't even include aligning objects to a grid (which makes me question how the >280 main levels were built).
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#8
A couple others i just remembered:

The Vex series - i made one level for the third one, but the editor is glitchy and limited, which is strange given how good the editor for the second one seems to be.

Red Remover - i saw some community packs for it somewhere. Never made a level myself though.
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
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#9
Your question did not specify the type of game you are asking about, so...... I have made some missions for Descent II that I have uploaded to the Descent Mission Database . http://www.enspiar.com/dmdb/viewMember.php?id=314 . The editor I use is DLE XP ver 1.12.26 from Bryan Aamot. The latest is 1.12.31 available here: http://www.descent2.de/index.html

Besides Chip's Challenge, Descent is the only other game that I've made levels for. I have editors for Need for Speed (T3ED) and Quake II (WinQoole) but never made any levels with them.
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#10
I was a long time a big fan of super tux 1 and 2, a free jump-and-run game for Linux (I'm not sure if there exists any windows-port, which is probably the reason why it's so unknown) where you can create your own levels and worldmaps in a very good editor.

Another game I still play is Dink Smallwood, a rpg, where you can create your own dmods (dink-modules or your very own rpg) with little knowledge of programming.
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