Let's kick-off this season with a Time Trial!
http://cczone.invisionzone.com/index.php?/files/file/641-%7B?%7D/
The theme for this competition, Piecing it Together, has a double meaning.
First, the levels themselves are pieced together from other levels. The first level, Bargain Brinks
, is a take on a level called Brinks
by lookatthis; instead of nine rooms I picked my favorite four and combined them. I also added a few chips to the rooms and a mechanism that discourages flooding the rooms. The second level, Time Trial Mix III
, is a mix of time trial levels from 2010, creating a whole new challenge. I think it also comes together feeling a bit like those levels from back then, much like the previous two levels in this series.
Secondly, when you set out to plan a solution to either of these levels but particularly the first one, you need to stitch together separate parts of the solution. I considered offering smaller practice levels for each room of the first level but as there was toggles involved and other complexities, I felt it was best to leave that up to you. I do want to stress though that you should create such versions of the level yourself to practice on. I didn't even make it possible for you to practice the rooms out of order, so to maximize your enjoyment with this level, don't force yourself to play the same rooms over and over again in linear order, but rather practice and plan them out separately first. The second level may be attacked similarly with couple of the sections, but it's not quite as necessary if you aren't going for the absolute best time. The point is that any good optimizer should learn to make use of their editor to practice different parts of a level, and if you haven't done that before you should try it with these levels.
The main competition will be in MS, but I think this time we can safely throw in any Lynx solutions to the same pool. (This means the levels are probably solved quicker in MS, but if you submit a Lynx solution, I won't rank them separately.) The deadline for this competition is the end of October. I might award some extra Chip Cup points if you get your solutions in early. You can send them to me at valeosote at hotmail dot com. See below for more technical details.
That's mainly what I had in mind. I'm excited that CCLP4 has been out for some months now and we can start something like this without needing to fear everyone still being busy on that. Don't get me wrong, I certainly am not yet done with CCLP4, but feel like something like this complements working on that nicely. Will love to hear any and all feedback and thoughts you have on these levels. Keep your eye out for more competitions starting soon!
Enjoy!
-Miika
More technical details:
http://cczone.invisionzone.com/index.php?/files/file/641-%7B?%7D/
The theme for this competition, Piecing it Together, has a double meaning.
First, the levels themselves are pieced together from other levels. The first level, Bargain Brinks
, is a take on a level called Brinks
by lookatthis; instead of nine rooms I picked my favorite four and combined them. I also added a few chips to the rooms and a mechanism that discourages flooding the rooms. The second level, Time Trial Mix III
, is a mix of time trial levels from 2010, creating a whole new challenge. I think it also comes together feeling a bit like those levels from back then, much like the previous two levels in this series.
Secondly, when you set out to plan a solution to either of these levels but particularly the first one, you need to stitch together separate parts of the solution. I considered offering smaller practice levels for each room of the first level but as there was toggles involved and other complexities, I felt it was best to leave that up to you. I do want to stress though that you should create such versions of the level yourself to practice on. I didn't even make it possible for you to practice the rooms out of order, so to maximize your enjoyment with this level, don't force yourself to play the same rooms over and over again in linear order, but rather practice and plan them out separately first. The second level may be attacked similarly with couple of the sections, but it's not quite as necessary if you aren't going for the absolute best time. The point is that any good optimizer should learn to make use of their editor to practice different parts of a level, and if you haven't done that before you should try it with these levels.
The main competition will be in MS, but I think this time we can safely throw in any Lynx solutions to the same pool. (This means the levels are probably solved quicker in MS, but if you submit a Lynx solution, I won't rank them separately.) The deadline for this competition is the end of October. I might award some extra Chip Cup points if you get your solutions in early. You can send them to me at valeosote at hotmail dot com. See below for more technical details.
That's mainly what I had in mind. I'm excited that CCLP4 has been out for some months now and we can start something like this without needing to fear everyone still being busy on that. Don't get me wrong, I certainly am not yet done with CCLP4, but feel like something like this complements working on that nicely. Will love to hear any and all feedback and thoughts you have on these levels. Keep your eye out for more competitions starting soon!
Enjoy!
-Miika
More technical details: