For anyone who is on the CCLP4 staff
I agree with JB that there should be a limit to the humber of levels a designer can submit. But isn't 50 a little low? Personally, I think 100 would be better.
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It would be low if the community wasn't allowed to nominate other levels from that designer into voting past the 50, but I don't think anyone is suggesting that.
I've gone ahead and started up a spreadsheet where we can keep track of compatibility issues, busts, and other notes for the submitted levels. Since there's no staff in place yet, I figured it wouldn't hurt to make this a community effort for anyone interested in playing through the submissions (or seeing just how much work is involved in being on a CCLP staff Slight smile). Additionally, if we do choose as a community to pursue the designer-selects-50-levels-for-voting-and-leaves-the-rest-of-their-submissions-to-community-nominations method, seeing what's actually compatible across rulesets can help narrow down the field for a designer if they don't want to be bothered with fixing everything. The same could apply to a contingency plan in case a designer declines to participate in the selection process or submitted the levels a long time ago and is no longer around: I think the CCLP4 staff should do the selecting in these instances, though I suspect they'd be rare.

For now, I've added only the sets from CCLP1 voting that haven't been significantly updated (which means I still have yet to add my own at the time of this post). I've refrained from adding sets from people who have submitted CCLP-specific compilation packs in the past until they specify what they're submitting for CCLP4.

https://docs.google.com/spreadsheets/d/1...edit#gid=0


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