09-Jan-2012, 12:50 AM
What are everyone's thoughts on Block Arranging III (MikeL2 #195, currently MikeL3 #18 but that number could change by the next release) as a CCLP1 candidate? My biggest concern about this level is the number of "bouncing block" situations occuring on ice paths only 2 tiles long - I struggled a bit with these myself while re-testing the level for the MikeL3 release. I did just begin work on making those ice paths at least 3 tiles long, but this kind of looks odd in some of the situations; plus I haven't done anything with the bottom left corner room yet, which this method wouldn't really work for due to the number of blocks and size of the room (I could move 4 of the blocks into the squares inbetween the ice, but that would take away the bouncing-block aspect altogether).
Mike L
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels