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  Best CCLP1 Level - Round 1
Posted by: AdrenalinDragon - 06-Apr-2015, 5:01 PM - Forum: Tournaments - No Replies

The Bracket



Vote for the levels in each matchup you want to proceed to Round 2!



Deadline for Round 1 is over.

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  Best CC1 Level - Round 1
Posted by: AdrenalinDragon - 06-Apr-2015, 2:26 PM - Forum: Tournaments - No Replies

The Bracket

Vote for the levels in each matchup you want to proceed to Round 2!

Deadline for Round 1 is over!

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  Ultimate Chip 5 Preview
Posted by: Ihavenoname248 - 05-Apr-2015, 1:18 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


10 levels from my in progress set. The rate of designing is a lot slower than the last 2 sets I've made, but that's because I have less ideas for levels and I'm only making levels when I have ideas.

All of these are compatible in both rulesets.



Attached Files
.ccl   UC5 Preview.ccl (Size: 7.54 KB / Downloads: 270)
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  April 2015 Time Trial
Posted by: M11k4 - 03-Apr-2015, 7:12 AM - Forum: Competitions - Replies (8)

Procrastinating is fun, isn't it? That's exactly what I am doing with regards to posting more comments on the create levels by starting this topic! But I am not going to keep all the procrastinations to myself, oh no, rather I hope to spread it all over to you too! All you need to do is download these levels, play them and send in your solutions. I'm sure you all have something very important to do this month, and the easiest way to get that done is to first procrastinate a bit (these levels!) and then do it afterwards! It's that simple! And fun! However there's one thing you must watch out for when doing that... don't try to blame me for tricking you into entering this Time Trial! Yes, exactly; entering this fun competition is so easy that it feels like you are procrastinating from something more important! How much better could life get??

This time there are three levels to play. The first has some gliders and you just need to dodge them. The second is a maze, but there are some short cuts you may choose to take. The third requires some monster manipulating but should still be fun. All these were made by Ihavenoname248, so thank you for submitting them for use here! I hope to see some stiff competition this month, as well as some valiant effort from many people. Perhaps we could attempt to break the record of how many participants are in a Time Trial!



Enjoy!

Technicalities:

1) The person with the highest combined remaining time on the three levels wins! There may be a tie in overall score.
2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category.
3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded.
4) The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher.
5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. If you are the second person to send in your solutions, I will build a snowman and name it after you (pictures may or may not be available).
6) Submission deadline is May 3rd where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it.

7) The designer of the levels, may enter the competition, as he has not optimized them, nor did he have significantly more time to work on them compared to the rest of you. The same applies to myself. In addition, I never work on my own scores after seeing someone else's solution. However, if someone protests against this, I may exclude my own submission.
8) The levels may receive an update within the first week of the competition. This will only be done if there is some significant problem with the first versions of the levels (and I did make a few small changes to the first level without running it by the designer, so he still has the right to veto them).


Thanks for your interest! I'm sure this will be a fun one!

-Miika

P.S. I will try to start the next Time Trial before this one ends (maybe even with a week of overlap), so don't procrastinate too much before getting to work on these levels!

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  April 2015 Create Competition - Perfect Ten
Posted by: M11k4 - 03-Apr-2015, 6:49 AM - Forum: Competitions - Replies (10)

Some people get giddy before Christmas, or even their birthday, in anticipation of what presents they might be receiving. I get a little giddy when I announce these competitions, both to hear your reactions and then see your entries Wink This time we have a theme that is related to birthdays and fits in with the series I was hinting at last month...

Your job is to create a simple and fun level. Wait, that's not a proper requirement?! It's not even a restriction really! EXPLAIN!! I'm glad you asked, but let me set things up first...

Judging these competitions is a lot of work if there are tens of levels, but even more so if those levels are complex and hard. That doesn't mean that sort of levels are bad, it's just that for these competitions, it is more efficient and even fun if there is some sort of difficulty restriction in place. But not every month should be about making a level in a small room, or a short time limit, so what other ways are there to guarantee a similar outcome? Taking a step back, another approach to the problem is to allow someone else to judge the competition, and we have done that too from time to time. The main problems with that approach is the availability and willingness of people to undertake such a task in reasonable time. We have even tried voting on the results, but that hasn't worked as well as one could hope (at least to date). So what did I do this time?

We have a guest judge for this month's levels. She is my daughter Noomi. She will play the levels and rank them how she feels. At least I hope she will, since it will be a birthday surprise! She is turning ten in May, and I thought it would be cool that we as a community would create a small level set for her to play. Now this is where the restriction comes into place. She hasn't played too much of CC. She has played some, but definitely not as much as any of you reading this. I believe she will enjoy a simple and short level over any that are long and difficult. She may even skip a fun level if she encounters an element she dislikes. As level designers, I feel you will do well if you manage to think more in the mind set of the player when making a level for her.

I realize that to make this work, and to make it fair, I will need to try and tell you all a little more specifically what types of things she enjoys in the game. After all, a good designer should know their audience a little bit to be able to think about how their creation will be received. I will do that, but not yet. I didn't want to delay announcing this competition, but I don't have all that info just yet. So within a week or so I will post a follow-up with more information about how much she has played to date and such, to give you some idea of what you can be aiming at. Of course you can start narrowing down your ideas or even experimenting with them in an editor, and I'm sure the time you spend on it now, even without all that information, won't be a total waste. (Oh, my set kidsfair.ccl was made for her, but not all the levels and it's been some time since she first played it.)

So to summarize: Your job is to create a simple and fun level that a ten-year-old girl will enjoy! Check back later in the month for more details on what she might be expecting or what sort of things she might not like. As a general rule, I suggest not making the level too long, too difficult, too dodgy, too blockpushy, or too anything. I will be very interested in seeing what you come up with!



Notes:

-Submissions are open as long as it is April 2015 where you live!

-Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation.
-The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them.
-The level must be new; it must not have been released earlier.
-Please give the level a name, time limit and set a password.

-You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended.
-Points may be deducted for late entries, but will be accepted until a notice is posted in this thread.

-Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants.
-Please ask about other unclear situations.


Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "April Create - Superman"


Let the submissions pour in, and thanks in advance for helping me make this present!

-Miika

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  CCZ-TT-1504
Posted by: M11k4 - 03-Apr-2015, 6:17 AM - Forum: Competition Level Packs - No Replies

File category: Archived


Three levels for the April 2015 Time Trial:

15.4 A -
Crystallized Silver


15.4 B -
Disentanglement


15.4 C -
Compact Contact


Thanks to Ihavenoname248 for making these levels. (I also reviewed them and we made some minor changes.)

Check the thread for details on the competition Slight smile

FIRST LEVEL UPDATED! Please use the newer version if at all possible.



What's New in Version (2.0)
  • First level updated:
  • (8,14) to wall instead of chip.
  • (16,20) to chip instead of floor.
  • Chip count corrected to 41.



Attached Files Thumbnail(s)
   

.ccl   CCZ-TT-1504.ccl (Size: 1.93 KB / Downloads: 361)
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  March 2015 Create Competition Levels Packaged
Posted by: M11k4 - 01-Apr-2015, 8:17 AM - Forum: Competition Level Packs - No Replies

File category: Archived


This package includes the levels submitted to the March 2015 Create Competition. The zip file contains two sets, one for each rule set and with different levels, as well as the accompanying ccx and dac files. You can also download the individual sets separately from the right in the previous versions list (though the first version is marked 'all levels' it does not contain all the bonus levels).

The levels and designers are:

Lynx:

Swiped Away - Syzygy

<span style="color:rgb(0,0,205)"><span style="font-family:Helvetica Neue">Squares
<span style="color:rgb(34,34,34)"><span style="font-family:Helvetica Neue"> - IceyLava108


Sea of Keys - eric119

Attack of the Keys - Chipster1059

Specific Gravity - J.B. Lewis

The Keys to Failure - Cyberdog

Delayed Post - Ihavenoname248

eXceLleNcY - geodave

Sub Station Alpha - Syzygy

Bonfire - IceyLava108

MS:

The Power of Slide Delay Compels You! - Ihavenoname248

The Bugs Who Couldn't Think for Themselves - eric119

Deprogression - chipster1059

Serendipity - Syzygy

Suffocate - IceyLava108

Mining - IceyLava108

Skeptic Debunked - Syzygy

MiSery - geodave

Chips' Challenge - RB3ProKeys

Ram It Down - Cyberdog

Sand Boxes - Syzygy

Seaweed - Syzygy

The Second Most Insane Level In All Of Space! - RB3ProKeys

Bonus:

School 4 2 Rules (both MS and Lynx)- Syzygy

Silhouettes de 101 Apparitions (two versions) - Syzygy

Standard Email Attachment Limit (Lynx) - Syzygy

Hidden Agenda (MS) - M11k4

Squared Bonfire (Lynx) - IceyLava108

1200 BPM (Lynx) - random 8

Thanks so much for all the participants! For more information on the competition, check out the thread!



What's New in Version (full edition)
  • Zip package including ccx and dac files.



Attached Files Thumbnail(s)
   

.zip   CCZoneMarch2015CreateLevelsPackaged.zip (Size: 16.5 KB / Downloads: 409)
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  Teleport Explosion Glitch demo
Posted by: chipster1059 - 31-Mar-2015, 11:38 PM - Forum: Other - No Replies

File category: Bug Demonstrations

A demonstration of a MSCC glitch. More info here:


What's New in Version 1.0
  • 1.0: Original upload on 1 April 2015. Not an April Fools joke.



Attached Files Thumbnail(s)
   

.dat   TeleportExplosionGlitch.dat (Size: 1.07 KB / Downloads: 277)
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  New MSCC Glitch
Posted by: chipster1059 - 31-Mar-2015, 11:38 PM - Forum: Programs and Editors - Replies (6)

MSCC may be over 20 years old, yet more glitches are still being discovered.

A while ago, Tyler posted a video of a variation of the convergence glitch using teeth and ice blocks:


(it also works with tanks, by the way)

I decided to make a level using the glitch. I filled the rest of the level with an ice slide inspired by Chased by...the Exit? However, halfway through my slide, I realised that I was stuck in the middle of the map. Rather than rebuilding the slide, I added a teleport to continue the slide elsewhere. This had the side effect of preventing the glitch from working properly (it requires teleports), so I added a small mechanism involving a tank.

The result is a multible tank glitch style glitch demonstrated in the following video. The video is in odd-step, as Chip gets killed by a block in even-step:




Does anyone have any idea what causes this?




[Click to Show Content]

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  Burning Labyrinth solution
Posted by: chipster1059 - 31-Mar-2015, 4:17 PM - Forum: Solution Maps - No Replies

A solution to my level Burning Labyrinth in C1059-1. Map created using MapMaker Deluxe with solution added on top of it.



Attached Files Thumbnail(s)
   
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