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March 2015 Time Trial - Dedication |
Posted by: M11k4 - 09-Mar-2015, 1:21 AM - Forum: Competitions
- Replies (5)
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The first week of March flew by and finally we have a new competition starting!
Your task is to download this file and complete the first two levels as quickly as possible. The first one, Fly Me to the Stars
, involves some boosting, so I have dedicated it to Paul Gilbert who always beats my scores on boosting levels. The second one, Time Trial Mix I
, is the first level in a (possible) series that collects pieces from earlier Time Trial levels to create a new experience. It is dedicated to Tom Patten, as all the levels it borrows from are his. It has some random elements, so I added a third level, Time Trial Mixed I
, which you may use for practice. If you don't solve the second level, I will accept any solution on the third level to replace it, but do note that the time limit is a second shorter. (Though the randomness is not really too bad.) I can't wait to see how you all solve these puzzles!
Enjoy!
Technicalities:
1) The person with the highest combined remaining time on the two first levels wins! You may use the third level in place of the second one if you wish, but note that its time limit is one second lower. There may be a tie in overall score.
2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category.
3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded.
4) The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher.
5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. I may consider dedicating a level to you in a future Time Trial this spring if you are the first to send in solutions this month.
6) Submission deadline is April 1st where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it.
7) The designer of the levels (myself), may enter the competition, as I have not optimized them, nor will I have significantly more time to work on them compared to the rest of you. I never work on my own scores after seeing someone else's solution. However, if someone protests against this, I may exclude my own submission. This month it looks like I won't have time to participate anyway.
8) The levels may receive an update within the first week of the competition. This will only be done if there is some significant problem with the first versions of the levels.
-Miika
P.S. I have played all the levels submitted to the February Create Comp, so expect some results soon, though not immediately.
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Hurt and Heal: TS1 |
Posted by: quiznos00 - 07-Mar-2015, 8:19 PM - Forum: Games and Trivia
- Replies (4)
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Here's a dumb thread.
+1 for the level you want to heal, -2 for the level you want to hurt. A level will be eliminated from the round when it hits 0.
Copy and paste the latest post reply, then make your changes with +1 and -2 to your choices and numbers.
Rules - No double posting! Wait until at least two (2) different people after you have responded minimum before you post again!
NOTE - If a level you want to give a -2 score to has only 1 remaining, the -2 vote must be shared with another level.
Review [8] -2
Chip Braves the Elements [10]
Digging for Chips [10]
All About Blocks [10]
Civilization of Creatures [10]
Monstrous Whimsy [10]
Symmetry [10]
Multilevel [10]
Chip Crossing [11] +1
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Hurt and Heal: CCLP1 |
Posted by: quiznos00 - 06-Mar-2015, 5:47 PM - Forum: Games and Trivia
- Replies (1325)
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+1 for the level you want to heal, -2 for the level you want to hurt. A level will be eliminated from the round when it hits 0.
Copy and paste the latest post reply, then make your changes with +1 and -2 to your choices and numbers.
Rules - No double posting! Wait until at least three different people after you have responded minimum before you post again!
NOTE - If a level you want to give a -2 score to has only 1 remaining, the -2 vote must be shared with another level.
Round 1
Key Pyramid [10]
Slip and Slide [10]
Present Company [10]
Block Party [11] +1
Facades [8] -2
When Insects Attack [10]
Under Pressure [10]
Switcheroo [10]
Swept Away [10]
Graduation [10]
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CCLP2 in MS |
Posted by: Cyberdog - 03-Mar-2015, 3:21 AM - Forum: Awards
- Replies (1)
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I have completed every level in CCLP2. I just uploaded the tws file for it in the uploads section. Here is a link to the file.
CCLP2 in MS
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Going Radio Silent |
Posted by: M11k4 - 22-Feb-2015, 10:02 AM - Forum: Blog Station
- No Replies
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Hello.
I'm leaving. Yep, I'll be gone. As in, I won't be here. If you see someone here on CC Zone or elsewhere in the Chipverse, it won't be me. I'm totally out of here.
Well, for a time. Recent events and developments in my real life are not allowing me to use as much time as I'd like for Chip's Challenge, and I only see this problem increasing soon. However, there are positive things hiding here. First off, I will be back! I love this game and community, and maybe in a year, maybe in two, I will manage to return. Secondly, I'm not gone yet. I estimate that starting in June I will be totally gone, but until then I will be around. Thirdly, since I know I'm leaving, I will use my time to finish any interesting projects I have been planning and brooding. All this should actually really be fun for everyone!
Here's a few things I'll try to get done this spring.
1) run the competitions through April, and maybe something in May. I have time trial levels for March and an idea for what to do in April. I have ideas for the create competitions as well, if nobody else wants to run them. I also have a Treasure Hunt level in the works, though am not sure if I can get it working in time. There has been a surge in participation for these competitions this year, and I don't plan on letting this momentum go to waste.
2) release some sort of final version of CCLXP2. There is a lot to do for the documentation we wanted to ideally provide with this set, so not all of that will be done. However, there is need for a finalized version of the set itself, kind of like a game play update. This will allow the score boards to be locked and further stuff may be done later. Any questions you may have about individual levels are welcome. For example, I will try to respond to chipster1059's excellent review of the set and some questions posed there.
3) release some of my own levels. The only real set I have made and released has been kidsfair, and that does not really represent the types of levels I enjoy building. I expect to release a non-finalized version of funfair0.ccl soon. I plan on it being 50 levels when it is done, but for this release I will aim to have half of them done. I expect you all to try the levels; I expect nobody to love even half the levels; I expect everyone to discover one level they like.
4) I'll get some old stuff cleaned up. I have finished compiling CCZcreate2013-2014.ccl but not the accompanying ccx-file. Expect an update to the Goodie Bag with this and other files as well. (If you have levels that are going to be in this release, you still have time to submit updates to them.) I'm sure there are other things similar to this that are currently slipping my mind.
I would also love to update some of my scores on the official sets, but currently have trouble playing CC due to computer challenges. This also means my Let's Play of CC1 in Lynx is still on hiatus waiting for better times. At least that means I'm pretty sure I will have time to write more (cooler!) stuff in this blog too! Maybe there are other hidden positives in this whole affair, like now there will be room for someone else to step up and run some of these competitions
I'll also take this chance to express how much I've loved spending time with you guys. It's incredible to me how a game like this can bring together people. Sure I love many aspects of the game itself, but many of you have become very dear friends to me over these past few years. I won't forget you and I hope you too will still be around when I return.
Keep chipping!
-Miika
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