15 years ago today, the first set still available for download was last updated: MewtwoDX1. I was wondering what custom set you played first and if how you liked it?
Me? Back then, I thought that there were only a few hundred levels available on the Internet. I also thought that a third of the levels were CCLP2 and CCLP3 and that another third was in TCCLP. My goal was to play every level ever made, so I downloaded every set I could find. Somehow, the first one I found was DanP1. When I first saw an invalid tile in level one, I stared at the screen for a few seconds, then I thought: "How did that bomb end up there? It wasn't there a few seconds ago!". I never finished the set.
Without going terribly overboard on self-promotion, what levels didn't make it into CCLP1 - or were created after the submission deadline - that you would've enjoyed seeing in the set? A few of the ones I loved from the submission pool that didn't do as well as other, similar levels that were inducted or just performed poorly in general were:
- Lesson the 1st by Henry Potts
- Collection by Daniel Bouwmeester
- Pinball by Andrew Menzies
- Toggle-O-Tron by Henry Potts
- Frozen Pipelines by Josh Lee
- PushMaze by Rosabellis
- Infiltrated by Eric Schmidt
- When Push Comes to Shove by J.B. Lewis
- Cloverleaf by Henry Potts
- Monster Swapper by Andrew Menzies
- Water Bottle by Markus O.
- Cell Swapper by Markus O.
- Puzzle Box by Henry Potts
- Anaconda by Henry Potts
- The Key Issue by Ida R.
Some levels I loved that were either created after the submission period ended or were not submitted for CCLP1, in no particular order. I still have yet to play a lot of recent sets, so this isn't particularly representative of anything other than what I've played:
- Pneumatic Diversity Vents by Andrew Menzies
- Nine Men's Morris by Joshua Bone
- Wildlands by Josh Lee
- Hopscotch by Alice Voith
I've got a total of 1 septillion cookies baked all time. I think we know why I haven't been too active on these forums. Other then real life stuff. And other interests.
I completed CCLP1 in MS a little while ago, but I can't give myself the award. I completed CCLP3 in MS a long time ago, but apparently I never claimed the award for that, so I need that one too. =P
Because CC1 Blobs was SO much fun (which it was, outside a few levels), and because CCLP1 exists and I was wondering how a couple levels would fare if their monsters were replaced with blobs, and because I was bored one day, I made this between 256 Lynx attempts on The Last Starfighter.
Note: I was REALLY bored, because I made a CCX file to go with it, complete with a short, silly little storyline that goes absolutely nowhere.
Blobs. Blobs, everywhere.
Most levels just had monsters replaced with blobs/blobs added, though about a dozen required larger changes to keep functional despite the changes. I tried to make these as non-intrusive as possible.
Some levels had their time limit removed, a few untimed levels had one added. Some levels where the blobs would all die/be a non-factor in solving had a shortcut added (ie: fireboots in Quincunx and Amphibia, skates in Whirlpool).
Additionally, some key colors were changed, as well as a few other minor tweaks in an effort to make every level solvable in Lynx. Naturally, I haven't tested this, but they should be.
Blobs blobs blobs blobs blobs blobs.
Nothing was done about busts introduces by the addition of blobs. This does make a joke of levels like Funfair, but nothing was done about busts like this in CC1Blobs (Monster Lab, Memory, Perfect Match, Firetrap and All Full are affected from full bust to minor bust). In the interest of redesigning as few levels as possible, these were left alone.
Finally, Colors for Extreme and Chip Alone outright did not work without sizable changes to the method of solving, due to relying on a glider and 2 fireballs, respectively. I kept a puzzle aspect intact, though the solution follows some of the same steps it is ultimately different-I felt this was the best compromise to make in the interest of making a solvable level.
Code:
BBBB L OOO BBBB SSS B B L O O B B S SB B L O O B B S BBBB L O O BBBB SSS B B L O O B B SB B L O O B B S SBBBB LLLLL OOO BBBB SSS
What's New in Version v. blobs
Fixed a Lynx issue with Green Clear pointed out by random 8-no more is it 50% chance of success.
I wasn't going to work on designing levels for a while after releasing Ultimate Chip 2, but then I had a couple ideas I just had to mess with...I've kept having more ideas since, and currently have 50 (!) levels built in this set. This is a preview of a random 10 of them, as well as a concept that I've been unable to make work in Lynx as intended. If you know how it can be fixed, please let me know.
Release date is whenever I reach 149 levels again/run out of ideas, just to pre-empt asking.