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MapMaker Automated Assistant v1.0 |
Posted by: CirothUngol - 26-Jul-2014, 3:36 PM - Forum: Programs and Editors
- Replies (1)
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Code: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: :::
::: MMassist.cmd: Chip's Challenge MapMaker Automated Assistant v1.0 :::
::: :::
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::: :::
::: This script uses Ruben Spaans' excellent MapMaker.exe v2.2 to automate :::
::: the creation of all maps for all levels of an entire group of DAT files. :::
::: MAPMAKER.EXE and MAPMAKER.BMP must be found in the current folder, which :::
::: is then recursively searched for any files named *.DAT, and those are :::
::: all fed into MapMaker until no more levels are found. The results are :::
::: named DNAME?000.BMP and placed in folder \DNAME\ where the DAT is found. :::
::: Only pertinent information will be displayed and it is tagged with the :::
::: DAT's name and level number. A logfile is created detailing this info. :::
::: Any MapMaker -switches provided on the commandline will be applied to :::
::: all maps directly, however "-N" is reserved and automatically applied :::
::: unless the DAT is named CHIPS.DAT. DNAME of any length is supported. :::
::: MMassist.cmd will give the name and number for invalid tiles and objects,:::
::: and can also be set to skip existing maps as well as auto-correct maps :::
::: that have the "Thin panel walls + enemy route generation" issue. :::
::: If Image Magick's CONVERT.EXE is in the current folder, it will auto- :::
::: matically be used to convert the produced BMP to any image format desired:::
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::: :::
::: LogName=[Path]Name.ext for the log file. Log not created if blank. :::
::: MMopt=Additional options for MapMaker. Superseded by commandline options :::
::: FixRoutes=Y will attempt to fix the "panel walls + enemy route" error by :::
::: deactivating pink balls, then fireballs, then both. Skipped if blank. :::
::: ReplaceMap=Y will replace maps that already exist. Maps skipped if blank.:::
::: SepChar=_ is "DNAME_000.BMP" or "SepChar= map# " is "DNAME map# 000.BMP" :::
::: ImgType=File extension for any image format, CONVERT.EXE will convert to :::
::: whichever format matches the extension. Ignored if %ImgType% is blank.:::
::: ImgSet=CONVERT.EXE settings for your image. -quality,-resize,-crop, etc. :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: created by CirothUngol July 26, 2014
MMassist.cmd can be found in my Google Programming Folder. It's distributed with MapMaker.exe and Convert.exe. It makes short work of creating oodles of maps with proper names and no bad routes, it even converts to jpg, png, etc so it doesn't take tens of GiB. I've ran it throught hundreds of DATs without any problems, but if you experience any please post the issue and the DAT in this thread. Tested on WinXP SP3 only... dunno about MapMaker.exe on Win7 or 8, as I currently don't have either OS, but it doesn't support long filenames (DOS 8.3 filenames only) so it's probably a 16bit app and won't work on WinVista and up.
Programming Folder on Google Drive, look in \WinBatch\.
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Future Community Sets |
Posted by: M11k4 - 21-Jul-2014, 6:52 AM - Forum: Blog Station
- Replies (3)
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CCLP1 is old news. A cry goes out in the night: What next?!! It's good for us as a community to produce something together. Granted, it is not easy to work together, but so far the sets that have resulted from community collaboration have been well worth the effort. So what is the next project we should embark on together? Below are a few options.
CCLP2 Lynx
So this project is nearing its end, as the release date has been announced as August 9th. Fortunately, there are still things you can do to contribute. Stay tuned for more info upon release!
CCLP4
This is the next natural set to work on as a community. However, when it will become a reality and in what form has yet to be decided. There are some who would like to get it started straight away, while others would gladly wait years before doing so. One side of the argument is that we already have tons of decent levels that just were not right for CCLP1 but could go in this set, while the other side is saying that we don't have enough new levels since the release of CCLP1 for this project to be useful just yet. Perhaps some of the staff members of CCLP1 (and CCLP3) are just worn out by the previous process, while some others are eager to be part of something communal. In the end, at this time, it is hard to say what the right next step is, as a common understanding of what goals this set should be are yet to be discussed. Is there a way for invalid tiles to make an appearance? When should the staff be assembled? Will there be teeth on level #123?? I believe these things will sort themselves out and this set will eventually happen, but it is possible some of these other ideas in this post will be finished earlier.
Veteran Pack
Another direction to go after CCLP1 is to make a set for experienced players. The exact difficulty of the levels in the set is not set in stone, but it could match the hardest ones from CCLP3. Having this set would open up CCLP4 to be easier, while still finding something for the audience who cares for difficult puzzles. I think this set would work with as few as a dozen levels. It could have a sequel every two or three years. I also imagine that there could be a ban on releasing solutions to the levels, so that solving the set would really be a challenge and a badge of honor. A major issue that should be addressed as soon as possible would be to settle upon a good name for this set. It should be succinct, different from CCLPn, and still be immediately descriptive. Post your suggestions below!
CCLP3 for dummies
This is a fun idea that I like a lot. The concept is to take a bunch of high concept levels, break down the key concepts and build them up again into something that a beginner could solve. In other words, take each level of CCLP3 and dumb it down. I think the key for this project to work would be to act more as a homage to CCLP3 by people who love that set, rather than just making fun of how difficult it is overall. It's hard to say if this will ever happen, but it would be fun to see a few levels designed in this vein. This is also another project where we could experiment with a different way to compile a community made set other than just voting from a large pool of candidates.
CCZone-1
Over the years many levels have been made for the competitions here at CC Zone. I feel many great levels in those competitions are sadly soon forgotten. They are of course still available in the collected sets, but the presentation there is different from normal. Those collections do not provide a narrative or a difficulty curve, as they just lump together levels mostly chronologically. On the positive side, we now have the option to take a look at those levels again and try to see when we would have a critical mass of levels needed to build a new set from them. I imagine that point has not yet been reached, but perhaps soon we could attempt to select about 50 levels and create something cool. Stay tuned, and keep submitting your creations to the competitions! Remember, you can also try to make a Time Trial or Treasure Hunt level, and someone on the staff can use your level in a competition.
Secret Project
I can't say much about this one. If you want to be part of it, just hope you are in the right place at the right time. Deadline for this thing is way, way in the future, so don't expect it and it might just manage to surprise you. (Okay, a short hint: tentacle cornea)
CCLP0
So by almost all fronts, CCLP1 was a success. I think a lot of this had to do with two things. First, the set had a clear goal in mind, and everyone knew what it was. Second, the set went back to the basics and emphasized the core of what is Chip's Challenge. Is the correct next step for us as a community to make an extra difficult CCLP4 after this success? I don't think so. Either CCLP4 has to be much easier than CCLP3, or else we need to make something else first. The name of this set hints at the idea that it would be even simpler than CCLP1. Or it could just be at the same difficulty level, but in an alternate universe. The point is that we still have a decent name to use for another set full of simple levels. So don't be afraid to make more fun and easy levels!
Something Completely Different
I am by no means a master of knowing how the wind turns, so I don't pretend to know how the community feels in five years, or what the next community project should really be. Perhaps someone already has a collaboration in the works that I have no idea about. What project would you like to see happen? How do you think we should keep compiling new sets for others to play? I feel that the way to make the next sets we produce together great, is to have some good discussion about them as well as some hard work. Talk more! And then go grab a friend and start experimenting with ideas for what would make you happy. Let's see what we all come up with!
-Miika
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July 2014 Create Competiton |
Posted by: Flareon350 - 09-Jul-2014, 1:21 AM - Forum: Competitions
- Replies (11)
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I hope everyone has been enjoying the amazing CCLP1 for what it has provided over the past 4 months! But it's time for another create comeptition! It's been a while since I've hosted a create competition, and I believe this is the very first one to be held for the month of July.
This month's theme will be going along with summer. Anything involving summer, such as camping, going to the beach, etc. can be used as a level theme in your design! This also includes themes that involve hot places, such as deserts, volcanoes, etc. If you are confused with or have a question about this theme please feel free to ask!
--THINGS TO KEEP IN MIND WHEN MAKING YOUR LEVEL--
Level Requirements:
-Your level must be solvable in both MS and Lynx.
-Time limit must be at least over 300 seconds. Untimed levels are allowed.
-Your level must take up the entire map. Borders are always allowed.
-Your level must fit in with the theme of summer or any summer related activities.
-Your level must have at least one partial post necessary to solve the level.
Level Rules:
-Levels already created will not be accepted.
Bonus Points:
These are not necessarily requirements, but they do help improve your level and how they will be judged!
-Puzzles always add to your score! Come up with some clever ones!
-Using 50 wall tiles or less in your level. This doesn't include the border.
-Use all four keys and boots and have them be used in your level.
-Have three partial posts in your level.
-Create a unique way to partial post at least once.
-Have at least two ways to exit, as well as different solutions.
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Don't forget to make your level fun and enjoyable!
Once you complete your level, send it to me at pkmndiamond493@live.com and I will go through all of them when I can. Be sure to make it clear who you are when sending your level.
-OVERALL RULES-
This competition will come to a close on August 15th by 12:00am in your time zone. I will no longer accept levels at this point when it is this day in my time zone (PDT), and that is when I will start judging them.
If you feel the need to fix anything in your level, please feel free to do so and notify me of the changes, as well as sending me the fixed version. This also won't affect you or your entry in anyway. Just remember in the end only one level will be accepted so choose wisely when the time comes!
If there's something you don't understand, please post in this topic and I or another member will clarify for you.
Thank you everyone and have fun!
~Flareon350
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chitchat |
Posted by: M11k4 - 08-Jul-2014, 1:37 AM - Forum: General
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So I'm having trouble logging into the chat, and I figured I'll try posting here and maybe someone will notice it and come in here to talk with me. Once we're done, it may be decided that the thread will be deleted if it doesn't contain anything worth keeping, just like a normal chat.
So one topic of discussion: Carousel. It looks like there are extra seconds here in Lynx. I haven't executed my planned route yet because it's not the easiest to time, and even after I do solve it once, there are several spots where rooms could be visited at a different time to possibly avoid some waits...
And as it happens, I just got into the chat room upon one more attempt. Well, I already wrote this so I'll just post it anyway for now...
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