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  Top CC Levels 2014
Posted by: AdrenalinDragon - 11-Sep-2014, 8:25 PM - Forum: Announcements - No Replies

Good evening, Chipsters! As the deadline has passed, I will now share the 2014 CC lists spreadsheet to all of you!

https://docs.google.com/spreadsheets/d/1...sp=sharing

Thanks to the participants submitting their lists and allowing this to happen. Enjoy! Smiley

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  E_trilogy.ccl
Posted by: Syzygy - 11-Sep-2014, 6:24 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

This is a combination of my 3 level sets. They all start with the letter E, hence E_trilogy. This is probably the final version of this set, but slight modifications may be made for playability issues if they arise.


What's New in Version 1.1.1
  • Now has 237 levels (including Decade message levels)



Attached Files
.ccl   E_Trilogy.ccl (Size: 207.93 KB / Downloads: 572)
.ccl   E_Trilogy.ccl (Size: 220.69 KB / Downloads: 570)
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  Proof of CC1 completion
Posted by: Syzygy - 10-Sep-2014, 1:21 AM - Forum: Awards - Replies (1)

The dat was called CCLP1.dat. It is CC1. Do not confuse this with the recent release of CCLP1

http://cczone.invisionzone.com/index.php?/files/file/415-cclp1tws/

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  CCLP1.tws
Posted by: Syzygy - 10-Sep-2014, 1:14 AM - Forum: Tile World Save Files - No Replies

File category: TWS Files

Proof of solving CC1 in MS mode.



Attached Files
.tws   CCLP1.tws (Size: 57.98 KB / Downloads: 216)
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  Standalone CCX Editor and DacGen released
Posted by: pillowpc2001 - 29-Aug-2014, 10:57 PM - Forum: Programs and Editors - No Replies

Since the number of Chipsters still playing primarily on MSCC can probably be counted on one hand Tongue , leaving two thirds of Chip's Controls' tools obsolete, I have decided to release standalone versions of the two still-relevant tools, the CCX file editor and DacGen. They can each be downloaded individually at my site, or in one setup file (pretty much only required if your computer doesn't have the necessary runtime files).

http://www.pillowpc2001.net/controls/download.htm

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  JCCLP2
Posted by: Flareon350 - 28-Aug-2014, 8:43 PM - Forum: Level Discussion - Replies (15)

So I just released my second set of 149 levels, appropriately titled JCCLP2, though this isn't another "best-of" pack of my levels. Discuss the set here!

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  Sf98'sWaveLevels
Posted by: ShadowForever98 - 24-Aug-2014, 4:43 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

I am making a levelset with about 75-100 levels. These aren't close to my best work, so I took them out, and put them in a file by itself. Fully playtested in Lynx. There are 20 levels.


What's New in Version 1.1
  • Added more blocks in Level 19, Added screenshots.



Attached Files Thumbnail(s)
       

.dat   Sf98'sWaveLevels.dat (Size: 15.13 KB / Downloads: 507)
.dat   Sf98'sWaveLevels.dat (Size: 15.18 KB / Downloads: 510)
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  Consistent Inconsistency set preview
Posted by: random 8 - 23-Aug-2014, 5:52 PM - Forum: Level Pack Previews - No Replies

some recent levels in my "workbench" set, some of which will be in CI...eventually...



Attached Files Thumbnail(s)
   
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  TS_CCLP4
Posted by: quiznos00 - 22-Aug-2014, 11:24 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

What I'm submitting for CCLP4. Includes most of TS0, some of TS1, most of TS2, and some of TCCLPRejects, other than levels that are already in an official level set, Cypher levels, busted levels, and incompatible levels.


What's New in Version 1.23
  • 27 Nov 2015: removed Xenocide due to its bust, fixed unsolvability and minor bust This Too Shall Pass
  • 17 Nov 2015: removed unused chip count in Forsythia.
  • 17 Nov 2015: fixed unsolvability of On Edge, bust in Teeth Dispensary, and inequality in Bam Thwok and Forsythia
  • 8 Nov 2015: removed eight levels (Gimmick Isle Part Deux, Cubicles, Regicide, Orbit, Prolonging the Magic, The Scary Zone, Tetris Pieces, Shuriken) and remade Blockorama and Camp.
  • 5 Nov 2015: fixed bust on Exclusive Or and removed two fireballs in Death and Destruction.



Attached Files
.dat   TS_CCLP4.dat (Size: 63.66 KB / Downloads: 595)
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  Create Names for CCLP Voting Packs!
Posted by: jblewis - 20-Aug-2014, 2:58 PM - Forum: CCLP Discussions - Replies (13)

It seems like the 50-level packs used for CCLP1 voting were fairly well-received, so I hope I'm not alone in suggesting that whoever's in charge of CCLP4 and beyond do something similar. So here's a place where we can all suggest wacky names for future packs. Slight smile Have fun!

Aardvark

Beard

Pecksniffian

Platypus

Quagmire

Redneck

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