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    Thread: Tile World 2.1.1 ported to Qt5 and CMake (+ Mac Version)
Post: RE: Tile World 2.1.1 ported to Qt5 and CMake (+ Ma...

I updated the OP with the git repository (requested by e-mail) and a rebase on top of Tile World 2.2.0. Better 4 years late then never, I guess…
uyjulian Programs and Editors 2 4,102 25-Dec-2021, 6:10 PM
    Thread: Eighteen years - it's been a good run.
Post: Eighteen years - it's been a good run.

Quote: -- 10 minutes ago, NiHaoMike said: How about make an archive of the website (at least the static content, maybe also the latest dynamic content along with the scripts to process them) and p...
uyjulian General Discussion 8 7,758 09-Jun-2019, 2:40 PM
    Thread: Eighteen years - it's been a good run.
Post: Eighteen years - it's been a good run.

Thanks for maintaining your website! Your website was one of the first websites that I bumped into when looking for CC resources a long time ago.
uyjulian General Discussion 8 7,758 01-May-2019, 8:03 PM
    Thread: Chip's Challenge Creator
Post: Chip's Challenge Creator

Quote: -- 1 hour ago, bobdabaron said: for some reason, as of this morning I'm getting an "out of date" message >_< OS is High Sierra (mac 10.13.6), I updated to latest version of Java (see scree...
uyjulian Programs and Editors 51 49,018 01-May-2019, 4:24 PM
    Thread: any way to convert .dat, .c2m, .pzm, and .tws into each other?
Post: any way to convert .dat, .c2m, .pzm, and .tws into...

.pzm files are just the Lua export of Puzzle Studio. It's like JSON. Also, not all of the elements of Puzzle Studio are compatible with Chip's Challenge 2. You can find CC Creator here: http://www.pi...
uyjulian Programs and Editors 6 5,954 07-Jan-2019, 8:16 PM
    Thread: Puzzle Studio
Post: Puzzle Studio

Why would you want to do that? You can use chips.dat directly with Tile World.
uyjulian Programs and Editors 108 78,908 07-Jan-2019, 8:15 PM
    Thread: Anders Kaseorg
Post: Anders Kaseorg

https://mosh.org/ (https://mosh.org/) https://github.com/andersk (https://github.com/andersk) https://www.google.com/search?q=Anders+Kaseorg (https://www.google.com/search?q=Anders+Kaseorg) What a ...
uyjulian General 4 4,622 28-Aug-2018, 5:04 PM
    Thread: Puzzle Studio
Post: Puzzle Studio

It seems that the yahoo group has been deleted. I archived the mailing list and the downloads here: https://sites.google.com/site/awertyb/puzzle-studio (https://sites.google.com/site/awertyb/puzzle-s...
uyjulian Programs and Editors 108 78,908 26-Aug-2018, 2:24 PM
    Thread: old cczone archive. PLUS ANNOUNCEMENT!
Post: old cczone archive. PLUS ANNOUNCEMENT!

You might have better luck here: http://web.archive.org/web/20081227173514/http://z10.invisionfree.com/CCzone/index.php (http://web.archive.org/web/20081227173514/http://z10.invisionfree.com/CCzone/in...
uyjulian General Discussion 4 5,148 08-Dec-2017, 6:33 AM
    Thread: Re: CC Zone board has been upgraded
Post: Re: CC Zone board has been upgraded

The new IP board theme looks pretty nice! I also no longer have issues logging in with mobile connections, where an IP address may change.
uyjulian Feedback 7 6,556 22-Oct-2017, 5:05 AM
    Thread: Tile World 2.2
Post: Tile World 2.2

Quote: -- hoping there'll be a Mac version eventually? I'm always stuck several versions behind :-/ I think I'm on 1.3 right now... -- Check this out http://cczone.invisionzone.com/index.php?/topic/...
uyjulian Programs and Editors 7 6,806 07-Jul-2017, 7:36 AM
    Thread: Tile World 2.1.1 ported to Qt5 and CMake (+ Mac Version)
Post: Tile World 2.1.1 ported to Qt5 and CMake (+ Mac Ve...

Have fun with the source code, which is located at the git repository linked below. Continuous sounds are disabled because they lag the game. You can download the pre-built Mac version here (https://...
uyjulian Programs and Editors 2 4,102 01-Apr-2017, 11:23 PM
    Thread: Tile World 2.1 ported to mac (Not ready yet)
Post: Tile World 2.1 ported to mac (Not ready yet)

I've lost the link a long time ago. The difference between 1 and 2 is that 2 uses a Qt-based GUI and has some bugfixes. I'm thinking of rewriting the build system to use CMake, but who knows what I ...
uyjulian Programs and Editors 4 4,800 27-Mar-2017, 6:49 AM
    Thread: Puzzle Studio
Post: Puzzle Studio

Quote: -- is the music in puzzlestudio free to use anywhere else? [like for a CC2 levelpack] -- gameMusic1 and backgroundMusic are royalty-free, but fileSelect and gameMusic2 are ripped from video g...
uyjulian Programs and Editors 108 78,908 22-Jun-2016, 11:36 PM
    Thread: Puzzle Studio
Post: Puzzle Studio

The source code download links will be moved here: https://sites.google.com/site/awertyb/puzzle-studio (https://sites.google.com/site/awertyb/puzzle-studio)to clean up my Github. Yahoo group messages...
uyjulian Programs and Editors 108 78,908 20-Jun-2015, 7:57 PM
    Thread: Puzzle Studio
Post: Puzzle Studio

All right, new repo is here: https://github.com/uyjulian/NewPuzzleStudio (https://github.com/uyjulian/NewPuzzleStudio) I decided to start a new repo because the old one was getting too big (40MB!), ...
uyjulian Programs and Editors 108 78,908 29-May-2015, 2:15 PM
    Thread: CC2 elements
Post: CC2 elements

This comes from my CC2 elements page: https://sites.google.com/site/awertyb/chip-s-challenge-2-information (https://sites.google.com/site/awertyb/chip-s-challenge-2-information) Original source: http...
uyjulian Chip's Challenge 2 1 3,161 22-May-2015, 7:23 PM
    Thread: Puzzle Studio
Post: Puzzle Studio

I decided to stress test my new engine. https://i.imgbomb.com/b70ha.png Even through the entire map was covered in boulders, I still managed to maintain a playable framerate (about 30FPS at 100% CPU...
uyjulian Programs and Editors 108 78,908 22-May-2015, 5:31 PM
    Thread: Puzzle Studio
Post: Puzzle Studio

Quote: -- What will happen to Puzzle Studio now that CC2 is going to get released? -- Don't worry, I'm still working on it in my spare time :-) I implemented most of the CC2 elements now, but I wan...
uyjulian Programs and Editors 108 78,908 19-May-2015, 6:00 AM
    Thread: It's Chip's Challenge Jim, but not as we know it.
Post: It's Chip's Challenge Jim, but not as we know it.

It might be finally back... woo!
uyjulian Chip's Challenge 2 5 5,345 29-Mar-2015, 1:26 PM