Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: CC AI
Post: CC AI

Wow, I haven't posted in a year about this, but I wanted to get back to this project. After I finished the AI in April 2012 I got a new job and moved to New York, so I've been busy focusing on other ...
lotu General Discussion 37 22,388 14-Apr-2013, 4:19 PM
    Thread: CC AI
Post: CC AI

Quote: -- ...well, wouldn't it be different if there was a blank floor to your left but a bomb right above you? Would the AI be able to detect the presence of the bomb (or at least 'remember' it in...
lotu General Discussion 37 22,388 04-Apr-2012, 1:53 AM
    Thread: CC AI
Post: CC AI

Alright, I though I would let you guys see the latest iteration, this version runs though three sections keys, toggle walls, and ice. The AI (which can see the whole board) comes up with a plan at th...
lotu General Discussion 37 22,388 01-Apr-2012, 10:58 PM
    Thread: CC AI
Post: CC AI

Quote: -- How many moves are possible in a CC level, given the time limit (say Lesson 1 in CC1)? Anyone with better math skills than I do have an idea? -- Well Lesson 1 has a time limit of 100...
lotu General Discussion 37 22,388 01-Apr-2012, 9:14 PM
    Thread: CC AI
Post: CC AI

Quote: -- I can imagine a scenario in which it might want to wait (think a Block Buster type level), but it'd definitely be a low-priority feature compared to, say, keys/doors (not to mention genera...
lotu General Discussion 37 22,388 01-Apr-2012, 8:50 PM
    Thread: CC AI
Post: CC AI

It dosen't handle keys yet, that's being worked on. I've got it handling toggle walls and going straight on ice right now but I don't have a good video of that yet. BitBuster, the AI technically can...
lotu General Discussion 37 22,388 20-Mar-2012, 9:37 AM
    Thread: CC AI
Post: CC AI

Tensorpudding is right, the AI isn't going to be able to understand the concept of the author of this level, tends to this so I should look for this type of solution. It doesn't even understand the c...
lotu General Discussion 37 22,388 19-Mar-2012, 11:11 PM
    Thread: Tile World 2 can't load a levels from the command line
Post: Tile World 2 can't load a levels from the command ...

Okay, I fixed the problem, it appears anytime there is only one level set available tile world crashes. I have a patch to fix that here. http://pastebin.com/FaHTd83a (http://pastebin.com/FaHTd83a...
lotu Programs and Editors 2 3,159 17-Mar-2012, 4:37 PM
    Thread: Tile World 2 can't load a levels from the command line
Post: Tile World 2 can't load a levels from the command ...

I've been messing with Tile World to make an AI for Chip's Challenge as I've mentioned in another thread. I've noticed that, Tile World 2 Segfaults when I provide a *.dac file as a command line argum...
lotu Programs and Editors 2 3,159 10-Mar-2012, 7:32 PM
    Thread: CC AI
Post: CC AI

Quote: -- Oh, you're talking about game monster AI. I thought you wanted to create an AI which could be trained to solve CC puzzles in reasonable time. That would probably be rather hard. -- We...
lotu General Discussion 37 22,388 09-Mar-2012, 11:19 AM
    Thread: CC AI
Post: CC AI

Making the teeth find a path to get you wouldn't be that hard, a simple a-star search would do it. Changing the behavior of the teeth, even with an option in tile world could cause confusion in the l...
lotu General Discussion 37 22,388 08-Mar-2012, 8:56 PM
    Thread: CC AI
Post: CC AI

EDIT: Go to page two to see a summary of my work on the AI or click on this link to see a Prezi Presentation that has the AI running. http://prezi.com/rbs_w0ai_cze/chips-challenge-planner/?kw=view-rbs...
lotu General Discussion 37 22,388 06-Mar-2012, 2:39 AM