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Thread: 1033Forest's Levels discussion
Post: RE: 1033Forest's Levels discussion
Click the title in my first post to see its map. |
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1033Forest |
Level Discussion
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1 |
834 |
11-Dec-2023, 8:52 AM |
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Thread: 1033Forest's Levels discussion
Post: 1033Forest's Levels discussion
Whenever I make a new level, I'll post it here so people can discuss it. (this is in order of creation and will not reflect the final level order of my level pack)
Click on the level's title to view ... |
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1033Forest |
Level Discussion
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1 |
834 |
07-Oct-2023, 8:20 PM |
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Thread: Chip's Challenge Digits
Post: Chip's Challenge Digits
Long time no see everybody, it's been almost 6 years.
Anyways... look what I found.
https://bitbusters.club/yahoo/Chip%27s%20Challenge%20Digits/Chip%26%2339%3Bs%20Challenge%20Digits.zip
I th... |
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1033Forest |
Programs and Editors
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0 |
298 |
05-Oct-2023, 3:32 PM |
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Thread: Garbled digits after changing MSCC digit colors in CCHack
Post: Garbled digits after changing MSCC digit colors in...
That broken looking 4 is supposed to be a blank.
Level is supposed to show "17"
Chips Left is supposed to show "3"
For my digit mod, the digits are supposed to be blue for normal gameplay and turn ... |
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1033Forest |
Programs and Editors
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2 |
3,086 |
14-Oct-2017, 3:12 PM |
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Thread: Garbled digits after changing MSCC digit colors in CCHack
Post: Garbled digits after changing MSCC digit colors in...
I want to change the digit colors on my MSCC but for some reason the digits appear garbled. I set the images to the right proportions and the 200.bmp I used is under 16 colors!
Image of the glitch an... |
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1033Forest |
Programs and Editors
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2 |
3,086 |
14-Oct-2017, 3:08 PM |
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Thread: 1033Forest's Scores
Post: 1033Forest's Scores
CCLP1
1. 152 (previous record: 145)
2. 165
3. 157
4. 151
5. 212
6. 156
7. 156
8. 192
9. 205
10. 203
11. 177
12. 158
13. 180
14. 153
15. 181
16. 158
17. [0]
18. 186
19. 272
20. 289
... |
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1033Forest |
High Scores
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0 |
1,447 |
11-Oct-2017, 8:40 PM |
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Thread: Hilarious Passwords
Post: Hilarious Passwords
From CCLP1's Feel the Static: KEEL (if you say it as one word it sounds like kill) |
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1033Forest |
General Discussion
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105 |
68,139 |
09-Oct-2017, 3:41 PM |
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Thread: Pointless CC Trivia Thread
Post: Pointless CC Trivia Thread
In MSCC, if run in Windows 3.1, there is a way to find out what MIDI plays on a certain level number. Divide the number by 3, and see what's left behind
If nothing is left behind (whole number): CHIP... |
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1033Forest |
General Discussion
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190 |
151,344 |
27-Sep-2017, 7:44 PM |
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Thread: Time limit above 999, random characters in timer
Post: Time limit above 999, random characters in timer
Highest possible time limit = 32767
32767 * 1.17 = 38337.39 seconds real time
38337.39 seconds = 10.649275 hours (10:38:57) |
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1033Forest |
General Discussion
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23 |
18,109 |
07-Sep-2017, 8:30 AM |
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Thread: Time limit above 999, random characters in timer
Post: Time limit above 999, random characters in timer
Even with this, I plan to include very few levels with 1000+ time limits in my set, there will be a hint on how much time there actually is in these levels.
I also wonder if Tile World can handle 327... |
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1033Forest |
General Discussion
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23 |
18,109 |
26-Aug-2017, 7:29 AM |
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Thread: Time limit above 999, random characters in timer
Post: Time limit above 999, random characters in timer
Tried this time limit for myself. 26xx shows a broken SSD and 25xx shows some random colored...dont know what that is |
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1033Forest |
General Discussion
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23 |
18,109 |
25-Aug-2017, 7:11 PM |
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Thread: How the passwords will work in my level sets/How many levels should I start off with when creating my first level pack?
Post: How the passwords will work in my level sets/How m...
http://dave-reed.com/randSeq.html (http://dave-reed.com/randSeq.html)
To generate a password with letters and numbers I will use this.
Example passwords using my system: XAXH 7CLM 3VWW QUDO 2U3Y MIQ... |
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1033Forest |
General Discussion
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8 |
7,607 |
15-Aug-2017, 8:33 PM |
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Thread: How the passwords will work in my level sets/How many levels should I start off with when creating my first level pack?
Post: How the passwords will work in my level sets/How m...
I'll probably start off small, with 40 levels, then continue on with practicing level creation until I can make my 577 level pack.
I went with 577 because there's another game with 577 levels called ... |
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1033Forest |
General Discussion
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8 |
7,607 |
14-Aug-2017, 4:32 PM |
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Thread: How the passwords will work in my level sets/How many levels should I start off with when creating my first level pack?
Post: How the passwords will work in my level sets/How m...
If I ever make a CC levelset, the passwords will work differently that most other level packs due to the addition of numbers into the letters. They will still be 4 characters though.
So a password fo... |
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1033Forest |
General Discussion
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8 |
7,607 |
13-Aug-2017, 10:00 PM |
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Thread: Time limit above 999, random characters in timer
Post: Time limit above 999, random characters in timer
Quote:
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It's not "random garbage" - just non-text-type data. :smiley:
Regarding your question, are you using the latest version of CC Edit? The version I'm using supports time limits up to 32,76... |
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1033Forest |
General Discussion
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23 |
18,109 |
12-Aug-2017, 4:32 PM |
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Thread: Time limit above 999, random characters in timer
Post: Time limit above 999, random characters in timer
I am making a test level just to see how the timer will look. How do I set a time limit over 999? The editor I am using (CCEdit) doesn't have it. When I open the .ccl file in Notepad it just shows som... |
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1033Forest |
General Discussion
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23 |
18,109 |
12-Aug-2017, 9:26 AM |
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Thread: Time limit above 999, random characters in timer
Post: Time limit above 999, random characters in timer
10xx - Green blank
11xx - Green dash
12xx - Yellow 0
13xx - Yellow 1
14xx - Yellow 2
15xx - Yellow 3
16xx - Yellow 4
17xx - Yellow 5
18xx - Yellow 6
19xx - Yellow 7
20xx - Yellow 8
21xx - Y... |
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1033Forest |
General Discussion
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23 |
18,109 |
10-Aug-2017, 12:22 PM |
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Thread: Time limit above 999, random characters in timer
Post: Time limit above 999, random characters in timer
I wonder how these numbers will appear on the CHIPS.EXE timer:
12412
2641
And for one with yellow digits (I think): 1673 (extracted the digits.bmp, and by looking at it it appears as 473, with the ... |
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1033Forest |
General Discussion
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23 |
18,109 |
10-Aug-2017, 11:41 AM |
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Thread: Time limit above 999, random characters in timer
Post: Time limit above 999, random characters in timer
This is kinda like the timer in the older Mario games, if there are more than 999 seconds to complete the level, it'll show a letter or piece of terrain for the higher hundredths digit (usually only i... |
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1033Forest |
General Discussion
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23 |
18,109 |
08-Aug-2017, 10:43 AM |
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Thread: Time limit above 999, random characters in timer
Post: Time limit above 999, random characters in timer
http://chipschallenge.wikia.com/wiki/Time_limit (http://chipschallenge.wikia.com/wiki/Time_limit)
It says from this: "For time limits above 999, the info panel displays a random character as the fir... |
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1033Forest |
General Discussion
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23 |
18,109 |
07-Aug-2017, 9:56 PM |