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Tom Patten
02-Mar-2013, 1:36 PM
(This post was last modified: 02-Mar-2013, 1:41 PM by AdrenalinDragon.)
Ok, there has to be a way of judging which levels fit CCLP4 better than CCLP1. Something like Skydiver's Maze and Fireball Maze for example, I see as too hard for CCLP1 and would vote against it for that reason, but everyone seems ok with it. How are people going to work out what fits CCLP1 criteria without being a borderline CCLP1/CCLP4 level?
EDIT - I hope I'm not offending the designers, because I like these levels. It's just I feel they're more CCLP3/CCLP4 than CCLP1 difficulty, if you catch my drift.
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J.B. Lewis
I can't speak for the entire staff, but my personal criterion is that any level in which the end goal is very obvious but in which the solution or the "how to get there" may take some clever thinking may still be appropriate for CCLP1.
Fireball Maze (I'm assuming you're referring to the grant2012 level) has an obvious goal: get the fireball to press two buttons and then direct it to the button at the end. Skydiver's Maze has an obvious end goal: hold down the button at the end. It can be plainly seen, but the "how" may take some thinking. However, the thinking can be done with the end in mind. As far as difficult levels go, I'd treat levels like these as much more beginner-friendly than the vast majority of the triple-digit entries in CCLP3, where there would usually be several options for the player to take but with no obvious end goal.
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Drillman
What about Final Destination, Tom? Isn't that borderline too hard for CCLP1?
MY WEAPON SUCKS!
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J.B. Lewis
02-Mar-2013, 2:17 PM
(This post was last modified: 02-Mar-2013, 3:11 PM by jblewis.)
On Fireball Maze: I'd say very much so. It'd be different if the level was much larger or if this challenge was the last of several and would require the player to backtrack all the way to the beginning if a mistake was made. I think that's been the source of many of the frustrations associated with CCLP3, along with the last third of the set being comprised of one unintuitive puzzle after another. This puzzle is reasonably sized, and it's certainly not unintuitive.
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Tom Patten
02-Mar-2013, 4:02 PM
(This post was last modified: 02-Mar-2013, 4:02 PM by AdrenalinDragon.)
Ok, I've completed Fireball Maze and its actually pretty easy and the solution was staring right in my face so that one's fine for CCLP1. I'll try Skydiver's Maze next.