30-Jul-2013, 11:57 PM
This is the official discussion thread for CCLP1 voting's Necktie Pack. Feel free to share your thoughts, opinions, and comments on the levels here!
Necktie Pack - Discussion
|
30-Jul-2013, 11:57 PM
This is the official discussion thread for CCLP1 voting's Necktie Pack. Feel free to share your thoughts, opinions, and comments on the levels here!
01-Aug-2013, 2:33 AM
Quote:Um, I don't see any blocks near those teleports? Quote:Um, I don't see any blocks near those teleports?Nor did I until I added them for the picture above. My suggestion may not be adequate however, as I suggested below the image. Have you solved it as it is? I could not.
02-Aug-2013, 2:13 AM
47 is probably unsolvable in Lynx due to the lack of boosting, if not, it's far too difficult for CCLP1.
Zommy (Richard Blaquière)
CLP1-fixed.dat - 40 levels CLP2.dat - 30 levels, incomplete RichardB1.dat (consisting exclusively of CLP1-fixed and CLP2 levels) - 58 levels, incomplete Quote:47 is probably unsolvable in Lynx due to the lack of boosting, if not, it's far too difficult for CCLP1.It's possible, though it may requires perfection to win; and I agree with you, it's too difficult for newcomers.
Reynaldi Judianto
02-Aug-2013, 2:30 PM
The only levels, besides the one I mentioned above, that I haven't solved in LYNX are 29 and 36, but I assume they are solvable.
47 is a race to the finish which does indeed require speed and accuracy.
08-Aug-2013, 11:04 AM
Quote:Nor did I until I added them for the picture above. Yes. Try looking elsewhere to get rid of the keys.
08-Aug-2013, 10:01 PM
Son of a Gun! I missed that altogether.
27-Oct-2013, 12:40 AM
Level 28 (Airport): Don't even need the gliders.
Level 50 (Two Mazes): Can subvert the intent by pressing the clone buttons when the ball is blocking the clone machine. |
« Next Oldest | Next Newest »
|