31-Jan-2013, 9:21 PM
how do you feel about a level that has puzzles which involve you to write something down or utilize more than just the level itself? (e.g. the title is a clue)
I personally like level sets that have a on-going theme through-out. [i don't know if I played any like that yet however...] I really liked pieguy's "table of contents" idea. (so I made my own )
and... trick levels? I figure pretty much everybody hates these. However, if done sparingly and not super long or tedious I don't mind playing a level like that. (I'm talking about levels that can actually be solved like the Busted version of "Trust Me")
I personally like level sets that have a on-going theme through-out. [i don't know if I played any like that yet however...] I really liked pieguy's "table of contents" idea. (so I made my own )
and... trick levels? I figure pretty much everybody hates these. However, if done sparingly and not super long or tedious I don't mind playing a level like that. (I'm talking about levels that can actually be solved like the Busted version of "Trust Me")
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski