30-Mar-2012, 5:18 PM
Josh has already claimed it on the level title bank, though.
What 'Elements' -make a great level?
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30-Mar-2012, 5:18 PM
Josh has already claimed it on the level title bank, though.
30-Mar-2012, 5:53 PM
Quote:Josh has already claimed it on the level title bank, though. Someone took one of my level name suggestions? Wow! I'm surprised "Trevor's Hedges" had never been done. Someone has to take "2 Chips 1 Cup" next.
30-Mar-2012, 5:58 PM
NO. Just no.
30-Mar-2012, 7:27 PM
(This post was last modified: 30-Mar-2012, 7:28 PM by IceyLava108.)
Quote:Someone has to take "2 Chips 1 Cup" next. I just came up with a random town name for a level that has a ghost town in it [i posted a few things about the "ghost town" part of the story in my levelset thread!]. I named it "Vunnthra". I don't know where that came from...
31-Mar-2012, 10:01 AM
Quote:Someone has to take "2 Chips 1 Cup" next. This is so sig-worthy! I'm still laughing. Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.
31-Mar-2012, 10:45 PM
Quote:This is so sig-worthy! I'm still laughing.
31-Jan-2013, 9:21 PM
how do you feel about a level that has puzzles which involve you to write something down or utilize more than just the level itself? (e.g. the title is a clue)
I personally like level sets that have a on-going theme through-out. [i don't know if I played any like that yet however...] I really liked pieguy's "table of contents" idea. (so I made my own ) and... trick levels? I figure pretty much everybody hates these. However, if done sparingly and not super long or tedious I don't mind playing a level like that. (I'm talking about levels that can actually be solved like the Busted version of "Trust Me")
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels "Not knowing how near the truth is, we seek it far away." -Hakwin Rinzai "Yeah, well, that's just, like, your opinion, man" -'The Dude' Lebowski
01-Feb-2013, 4:18 AM
Quote:how do you feel about a level that has puzzles which involve you to write something down or utilize more than just the level itself? (e.g. the title is a clue) I like levels like this, but if it's really important to know that the level is meant to be solved using a map or other complicated calculations. So if the other levels around it are all solvable within the game, and it might take me 15 minutes to realize I have to solve this one level by some more complicated means, then by that time I just might skip to the next one. For me it's all about having fun and a lot of that comes from knowing the type of level I'm faced with.
04-Feb-2013, 2:27 PM
Quote:how do you feel about a level that has puzzles which involve you to write something down or utilize more than just the level itself? I have only one level with this element, which is level 125 of JoshL2. However, I made it simple for players, by telling them to just look in the editor
04-Feb-2013, 3:08 PM
If you have to write it down, I have no problem with that. It should be solvable with the info you give to the player.
Hello'v'ryone's'is' rockdet Ænigma Mælström (any word with æ because it's funny), master of non sequitur buckets!
My YouTube Channel Rock-Alpha(It's a great game, Bill) 65 levels, including "Voices" and the world-infamous famous "Bloblake"! Rock-Beta (You should try it, Bill) 50 levels, including "Unicorn Rabbit" and "The Sedna Suite" odyssey! Rock-Gamma (Woah, really, Bill?!) 40 levels, including "Uncle duo ha ha ha ha ha" and many other surprises and what the actual f*** moments! "We are after all in the future, where the past is king and the paste is ming." -raocow |
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