Asteroid Pack - Discussion
#6
#6 (Returned to Dust) - Very similar to CELLBLOCKED from CC1.


#13 (Toughie) - I appreciate it's a short level, so annoying sections are best put near the beginning, but the blob cloner room is just needlessly frustrating.


#24 (Inner Circle) - I'm guessing this level is part of a set, since there are what seem like entirely separate levels around the outside and in the centre of the map. If so, this is a great touch.


#25 (Icing) - Not a bad level, but could really do with a higher time limit.


#30 (Teleporter Rooms) - An excellent display of challenge, variety and logic which I thoroughly enjoyed. The only thing I found annoying is that the up direction out of the teleporter at (14,5) can only be accessed before getting the green key - meaning you can't get the six chips in this area. With the number of teleport connections on the level, it can take a while to figure this out.


#40 (Mathematical Blobs) - I shouldn't even need to explain why this shouldn't be in CCLP1 :/
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed)
--- CCLP2: 5,936,410 (148 levels completed)
--- CCLP3: 1,223,887 (a few levels completed)


My levelset JRB_CCLP1.ccl


Messages In This Thread
Asteroid Pack - Discussion - by jblewis - 12-Jul-2013, 9:43 PM
Asteroid Pack - Discussion - by KeyboardWielder - 14-Jul-2013, 1:16 AM
Asteroid Pack - Discussion - by Zommy08 - 15-Jul-2013, 6:51 AM
Asteroid Pack - Discussion - by mobius - 06-Sep-2013, 12:37 PM
Asteroid Pack - Discussion - by jblewis - 06-Sep-2013, 4:19 PM
Asteroid Pack - Discussion - by jbdude55 - 21-Nov-2013, 7:17 AM
Asteroid Pack - Discussion - by chipster1059 - 29-Dec-2013, 5:41 PM

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