CI discussion
#6
11 months since the last update and only 1 new level (kinda). Chip Win

Future reference for update 1.4.0:
  • NOTE: The TWS files are NOT being updated in this release or future 1.4 releases because I'm too lazy busy at the moment.
  • DiamondZZZzzzz.......: changed time limit from untimed to 100
  • Friendly Fire: added two water tiles at [15,8] and [19,8]
  • Impedance: modified teeth's path insignificantly
  • Two Sets of Rules Continued: replaced a couple rooms, rearranged a few, and modified most of the rest; modified hint
  • Two Rules: Extras: added more rejects from Two Sets of Rules Continued; removed some redundancies (there are still redundancies, but they'll disappear if i think of new ideas for #6; hint tile got removed in the process, so i removed the hint text as well)
  • Flipside: modified MS route, plus a few other minor changes; awkward addendum to hint text
  • Typical Hollywood Christmas: changed [4,30] from block on water to water on floor
  • Bricks: removed all sockets that were under blocks
  • Ruined Canal: removed all chips that were under blocks; removed clone button on the bridge; changed hint text and removed recessed wall next to hint tile; small aesthetic changes
  • Guacamole: decreased chip count by 2
  • The Big Crunch: prevented teleport loop by changing [30,29] from ice corner to west force floor (Lynx) and placing bomb at [20,31] (MS); replaced some bombs (cheap deaths) with ice and teleports
  • Hardball: modified south section to remove MS/Lynx-esque component
  • To Accidentally a Level: edited hint text
  • Circulus in Probando: edited hint text; removed extra clone buttons in SW corner (editor still recommended for that section; i intend to redo it before the next update)
  • Transmogrifier: Prototype: added spaces in hint text
  • Blue Waffle: added hint; moved force floors
  • RANDOMNESS!: rewrote hint text
  • A Game of Labyrinth: rebuilt timing mechanism in NW; removed toggle wall "locking" mechanism; moved re-entry point and teeth cloner to top of labyrinth; added force floor loops and blue buttons; changed key color from blue to green
  • Deterministic Finite-State Automaton: optimized "input" mechanism; improved security; removed recessed wall at [28,4]
  • Teratophobia: rebuilt starting section to remove blob challenge; rewrote hint text; added teeth monster to "exterior", extra block and gravel to bug/paramecium section, and force floors by the exit; replaced clone button at [29,26] with fire and fire at [28,20] with east thin wall
  • Unfinished: replaced with starting section from Teratophobia


Quote:yeah yeah yeah no one cares I know but anyway


EDIT: Completely forgot about the level previewed in the previous post. Fail

EDIT 2: k added
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

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CI discussion - by random 8 - 15-Oct-2012, 9:50 AM
CI discussion - by random 8 - 25-Nov-2012, 11:31 PM
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