25-Jun-2015, 4:54 PM
Already sent a PM, here's my public feedback.
Had a great time playing through. Very distinctive level design, and I like the variety/exploration on levels like MAZE and SO 3, the tight sokobans, and the very non-obvious puzzle concepts in SHIPS, LINE, TANKS, and TIME for example. Replays included is a plus. Single biggest change I'd make is to add generous time limits to all of these (I usually go with about 2 or 2.5x the time it takes me to solve it). My feeling is that generally within the CC community all levels have time limits unless they are really super long and difficult, or else have lots of random blob activity. This is to give the levels maximum replay value by encouraging the optimizer crowd to spend time on your levels. Thanks for the fun gameplay experience!
Levels are rated on a 1-5 scale in 4 categories, C=how much I like the concept, D=difficulty of figuring out what to do (i.e. puzzle), E=difficulty of executing solution (i.e. action), F=how much fun I had playing it.
01 SO
Almost too easy, but hey, it’s fun.
CDEF 3113
02 SHIPS
Again, this is such a great, simple, monster-dodger. Wish it had a time limit.
CDEF 4235
03 SO 2
Good step up in difficulty from SO 1.
CDEF 3213
04 SYMMETRY
Ok. It feels pretty forgettable compared to some of these other designs though.
CDEF 2132
05 LINE
Great puzzle, so many `that-almost-works’ moments.
CDEF 5415
06 MAZE
I like the fixes from previous version, it’s a fun level.
CDEF 3224
07 TIME
Fun other than the bombs on FFs.
CDEF 4334
08 SO 3
Really nice mix of concepts, sokobans are tough but fair for their placement, I like the starting teleport mix, the ice maze, and the glider puzzle in particular.
CDEF 4334
09 SQUARES
Lots of fun, simple to play, memorable for that stream of tanks
CDEF 4224
10 SO 4
First one, really easy. Second one had me tearing out my hair, it seemed so impossible for the longest time. Nice puzzle!
CDEF 4514
11 SPEED
Felt impossible at first, had to come up with a good strategy. My solution ended up being very similar to the replay.
CDEF 2333
12 IT’S A TRAP
Nice level, feels like a mix of a few CC2 puzzles with a little added. Fun and a little bit of a challenge especially in the first room. Was the yellow door the ‘trap’? (edit: from PM, yes, it is).
CDEF 3323
13 TANKS
I really like this concept of stringing yellow tanks along in small grouped commands. However, I think this level loses style points in relying on the player to understand that one of the East moves will be ignored while the tank is in the teleport, i.e. the first time the tank moves right it moves 3 squares plus the teleport, while the second it only moves 2. I got it just fine but someone less familiar with the nuances of the game might not get it. Blue wall maze at the end? Why? It’s not bad at all, just feels mildly out of place.
CDEF 5413 (edit: changes will be released next version)
14 FINAL
Still too much sokoban for me But the fact that it works blows my mind
-not rated-
Had a great time playing through. Very distinctive level design, and I like the variety/exploration on levels like MAZE and SO 3, the tight sokobans, and the very non-obvious puzzle concepts in SHIPS, LINE, TANKS, and TIME for example. Replays included is a plus. Single biggest change I'd make is to add generous time limits to all of these (I usually go with about 2 or 2.5x the time it takes me to solve it). My feeling is that generally within the CC community all levels have time limits unless they are really super long and difficult, or else have lots of random blob activity. This is to give the levels maximum replay value by encouraging the optimizer crowd to spend time on your levels. Thanks for the fun gameplay experience!
Levels are rated on a 1-5 scale in 4 categories, C=how much I like the concept, D=difficulty of figuring out what to do (i.e. puzzle), E=difficulty of executing solution (i.e. action), F=how much fun I had playing it.
01 SO
Almost too easy, but hey, it’s fun.
CDEF 3113
02 SHIPS
Again, this is such a great, simple, monster-dodger. Wish it had a time limit.
CDEF 4235
03 SO 2
Good step up in difficulty from SO 1.
CDEF 3213
04 SYMMETRY
Ok. It feels pretty forgettable compared to some of these other designs though.
CDEF 2132
05 LINE
Great puzzle, so many `that-almost-works’ moments.
CDEF 5415
06 MAZE
I like the fixes from previous version, it’s a fun level.
CDEF 3224
07 TIME
Fun other than the bombs on FFs.
CDEF 4334
08 SO 3
Really nice mix of concepts, sokobans are tough but fair for their placement, I like the starting teleport mix, the ice maze, and the glider puzzle in particular.
CDEF 4334
09 SQUARES
Lots of fun, simple to play, memorable for that stream of tanks
CDEF 4224
10 SO 4
First one, really easy. Second one had me tearing out my hair, it seemed so impossible for the longest time. Nice puzzle!
CDEF 4514
11 SPEED
Felt impossible at first, had to come up with a good strategy. My solution ended up being very similar to the replay.
CDEF 2333
12 IT’S A TRAP
Nice level, feels like a mix of a few CC2 puzzles with a little added. Fun and a little bit of a challenge especially in the first room. Was the yellow door the ‘trap’? (edit: from PM, yes, it is).
CDEF 3323
13 TANKS
I really like this concept of stringing yellow tanks along in small grouped commands. However, I think this level loses style points in relying on the player to understand that one of the East moves will be ignored while the tank is in the teleport, i.e. the first time the tank moves right it moves 3 squares plus the teleport, while the second it only moves 2. I got it just fine but someone less familiar with the nuances of the game might not get it. Blue wall maze at the end? Why? It’s not bad at all, just feels mildly out of place.
CDEF 5413 (edit: changes will be released next version)
14 FINAL
Still too much sokoban for me But the fact that it works blows my mind
-not rated-
My CC1 custom levelset, JoshuaBoneLP.dat
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.