03-Jul-2015, 7:46 AM
I'll weigh in on EBENEZER. I actually really enjoyed the exit puzzle with the teeth, because I had access to two dirt blocks from the center room below, and 4 items in my inventory. Thus it was just a puzzle of using the items and blocks to corral the teeth in the starting room, and then run to the exit. It definitely makes the puzzle harder, but I quite enjoyed it, and so if you do take it out, I wouldn't mind seeing that concept in another level.
My CC1 custom levelset, JoshuaBoneLP.dat
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.