01-Oct-2015, 7:58 PM
My time to play is limited but here's a few more comments: I didn't get to the new levels yet.
Ice maze but not as you know it was a fun challenge.
block parking also a good one, and tough! with a bunch of cool concepts.
the chase was another nice one; I like how you can look ahead to plan each area.
There's just so many possibilities with all these new features now, holy crap.
another question: is there some kind of indication of when the CC1 boot rule is active?
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nevermind about my button problem; I was being stupid and not realizing which key I assigned.
Ice maze but not as you know it was a fun challenge.
block parking also a good one, and tough! with a bunch of cool concepts.
the chase was another nice one; I like how you can look ahead to plan each area.
There's just so many possibilities with all these new features now, holy crap.
another question: is there some kind of indication of when the CC1 boot rule is active?
---
nevermind about my button problem; I was being stupid and not realizing which key I assigned.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski