10-Dec-2015, 7:00 PM
I can't follow your link, it says I don't have permission for that. However, I think I know what the issue is.
Monsters/Players/Blocks/Bowling Balls only try to move every 3rd tick. So if the trap opens due to a one-tick pulse, the trapped monster will only move if the tick is on a multiple of 3.
So in this setup, assume the button gets pressed on tick Z (Z will always be a multiple of 3 due to the player movement logic).
The AND gate fires on tick Z+1, opening trap 1, but ball 1 stays put because Z+1 is not a movement tick (not divisible by 3).
The first OR gate fires on tick Z+2, opening trap 2, but ball 2 stays put because Z+2 is not a movement tick.
The second OR gate fires on tick Z+3, opening trap 3, and ball 3 exits the trap because Z+3 is a movement tick.
Hope this helps.
Monsters/Players/Blocks/Bowling Balls only try to move every 3rd tick. So if the trap opens due to a one-tick pulse, the trapped monster will only move if the tick is on a multiple of 3.
So in this setup, assume the button gets pressed on tick Z (Z will always be a multiple of 3 due to the player movement logic).
The AND gate fires on tick Z+1, opening trap 1, but ball 1 stays put because Z+1 is not a movement tick (not divisible by 3).
The first OR gate fires on tick Z+2, opening trap 2, but ball 2 stays put because Z+2 is not a movement tick.
The second OR gate fires on tick Z+3, opening trap 3, and ball 3 exits the trap because Z+3 is a movement tick.
Hope this helps.
My CC1 custom levelset, JoshuaBoneLP.dat
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.