16-May-2016, 11:48 AM
Quote:7. What kind of mazes have you seen that are better than this one? I'm curious about that.24. Of the few pure melee levels I've made, this is one of the better ones. It requires some thought and strategy to solve it.
25. How is this not a good level? Like I don't get what's bad about it other than the MS optimization side of it. If you could elaborate on that I'd appreciate it.
48. This was a submission for a create comp that required a level to only have 60 seconds. I extended it to 100 in the set it comes from (JoshL4) but decided to give it back the initial time limit for this set.
Oh yeah you called a lot of levels "ordinary" and I have to ask, what is your definition of ordinary, Chipster? Not a bad thing I'm just curious.
About the better mazes: I would say that levels 16, 29, 36, 40, 41, 47 and 60 in this set are better.
24: While looking at it in the editor, I realized that it's shaped like a glider. That's nice. This might be a better melee levels than most, but I generally don't like such chaotic levels. Sorry.
25: The problem I find is that it's large and very confusing. If the start of the level isn't played very well, some chips can be very hard to reach near the end. This might be better in CC2 with red teleports, because you could override the default direction.
48: I think 60 seconds is better than 100.
By ordinary I mean that it's a fun level that I enjoyed playing, but I've played better ones. I wouldn't see them in CCLP4.
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.