04-Sep-2017, 1:34 AM
Here's my feedback for levels 21-40
21. Tricky level but nice aesthetic.
22. Just another "Spooks" level.
23. Nice green level probably really difficult to optimize though.
24. I'll say this is another moderately difficult level. Nice patterns though but the one that was frustrating to me was the toggle door section on the top right. Eventually I got it though and still a good level.
25. Creative mechanism and I'm glad that you have fixed the issue with the chip counter.
26. Kind of a melee level mixed with Josh's "Guidance for Intermediates" level.
27. Just another item swapper level.
28. Also another item swapper level but with a twist.
29. I like the title of the level but I am not a fan of this one. I do get that the walkers are supposed to be the wrenches but it reminds me of CC1's "Block and Roll" one of my least favorite from the original CC. Not to mention the strict time limit.
30. This level is kind of difficult that can take several attempts. Memorization is a must.
31. Nice item swapper level, cross checking in MS kind of makes it easier but the level is not too hard to begin with.
32. This level is easier than it looks, I got this level on my first try.
33. Creative aesthetics and I had fun playing it.
34. This level is a medium one for me. The hardest parts were the bee and paramecium patterns and the precise transferring force floor section to get to the exit.
35. Not the best level but a nice one to play. I like levels that have one section after another in a step by step fashion.
36. This is a lot better than level 29, a bigger space and nicer time limit. I will always prefer pink balls than walkers; I hate walkers with a passion.
37. Like I said before randomness mixed with strict time limits do not mix. This level would've been a better item swapper either with just 1 blob or a bigger time limit.
38. I don't like guesswork at all.
39. Okay spirals level with outsmarting a tooth monster.
40. Small level but pretty difficult, the tooth monster and glider never cooperated with me, but I still got the level.
21. Tricky level but nice aesthetic.
22. Just another "Spooks" level.
23. Nice green level probably really difficult to optimize though.
24. I'll say this is another moderately difficult level. Nice patterns though but the one that was frustrating to me was the toggle door section on the top right. Eventually I got it though and still a good level.
25. Creative mechanism and I'm glad that you have fixed the issue with the chip counter.
26. Kind of a melee level mixed with Josh's "Guidance for Intermediates" level.
27. Just another item swapper level.
28. Also another item swapper level but with a twist.
29. I like the title of the level but I am not a fan of this one. I do get that the walkers are supposed to be the wrenches but it reminds me of CC1's "Block and Roll" one of my least favorite from the original CC. Not to mention the strict time limit.
30. This level is kind of difficult that can take several attempts. Memorization is a must.
31. Nice item swapper level, cross checking in MS kind of makes it easier but the level is not too hard to begin with.
32. This level is easier than it looks, I got this level on my first try.
33. Creative aesthetics and I had fun playing it.
34. This level is a medium one for me. The hardest parts were the bee and paramecium patterns and the precise transferring force floor section to get to the exit.
35. Not the best level but a nice one to play. I like levels that have one section after another in a step by step fashion.
36. This is a lot better than level 29, a bigger space and nicer time limit. I will always prefer pink balls than walkers; I hate walkers with a passion.
37. Like I said before randomness mixed with strict time limits do not mix. This level would've been a better item swapper either with just 1 blob or a bigger time limit.
38. I don't like guesswork at all.
39. Okay spirals level with outsmarting a tooth monster.
40. Small level but pretty difficult, the tooth monster and glider never cooperated with me, but I still got the level.