01-Sep-2016, 6:09 PM
(This post was last modified: 02-Sep-2016, 11:31 AM by chipster1059.)
1: It's a good thing there are extra chips.
2: I played this in JCCLP2, and it's all right.
3: Another JCCLP2 level, this one better than the previous one.
4: Really interesting concept.
5: I can't figure out how to get the second red key... EDIT: Andrew Menzies, this level's creator, showed me how to reach it. It's a fun level, better than the Zane level of the same name.
6: CC2 level titles are annoying. This one is better than the CC2 version (obviously) but the time limit is too strict.
7: Not one of Jeffrey's best levels.
8: The tank part is slightly frustrating.
9: Annoying, strict time limit, don't even get me started on MS boosting...
10: This was in the original JCCLP, and is a really hard puzzle.
11: One of the best ice mazes in voting so far.
12: ...and again and again and again...so annoying...
13: This gets slightly annoying.
14: This is a level where the chips must not be picked up. I think Exhibit Hall is probably the best of such levels, and this one is not that good.
15: The concept of something being infiltrated is something fascinating, but it would be better if Chip actually infiltrated the monsters' lair instead of vice-versa.
16: There are plenty of extra blocks. Too many. In the end, I really don't like it.
17: I played this in CCLP1 voting and didn't solve it. Now, I solved it in odd-step. In the end, it's surprisingly fun, but I doubt it will appear in the final set.
18: This is amazing.
19: Crazy.
20: The best part of this level is the hint.
21: Another level named after a CC2 level before CC2 was available. However, I like neither the CC1 nor the CC2 level.
22: A lesser remake of Alphabet Soup. I thought levels like this had stopped being made a long time ago...
23: A fun level, not too large or anything.
24: Annoying invisible maze.
25: It gets repetitive.
26: This is really weird. This level is just simple chip collecting, the water has no purpose, the force floors aren't an obstacle...
27: Just an itemswapper, but a manageable one.
28: Some rooms are good, but others are not.
29: It gets repetitive after a while.
30: This is in voting? I thought this was one of random 8's levels that I wasn't able to test?
31: Surprisingly hard.
32: I find this level rather annoying.
33: Why does Chip start on floor it's so ugly! Also why do all "don't dig out the monsters" levels have to be on small islands?
34: It's nice to see the buttons work counter-clockwise, but unfortunately this only forces the player to walk more than necessary.
35: Even as a lesson level, this is disappointing, as Chip doesn't even have to deal with the teeth for most of the level, he can just leave them there do their teething.
36: This feels like a Graduation style level. As that it works, I guess...
37: Weird level. It has plenty of extra blocks, and some video game reference I don't understand (and don't really care), it's really just carrying blocks from one end of the level to the other.
38: I don't know what to say about this. Basically, this involves counting the steps the paramecia makes, or guesswork? Either way, I find this absolutely annoying.
39: I think this was in Zzt, and it's a really hard sokoban.
40: It's fun, but nothing special.
41: I think I played this in CCLP1 voting. It's not really that good a maze.
42: Thank you for not spitting out cherry stones, and the alternative is staring right at you!?
43: Interesting how both Build-A-Bridge Workshops are both in the same voting pack. I prefer this one.
44: Creative concept.
45: It's a fun level, the ability to explore the level from the outside is a nice touch.
46: Great level, better than Bam Thwock (I'm too lazy to check the spelling).
47: The trick is somewhat clever, but does it really warrant its own level?
48: One of my least favourite Jeffrey levels.
49: I played this in CCLP1 voting. The title has unfortunate implications...
50: There are extra blocks. It's...ordinary. Sorry.
2: I played this in JCCLP2, and it's all right.
3: Another JCCLP2 level, this one better than the previous one.
4: Really interesting concept.
5: I can't figure out how to get the second red key... EDIT: Andrew Menzies, this level's creator, showed me how to reach it. It's a fun level, better than the Zane level of the same name.
6: CC2 level titles are annoying. This one is better than the CC2 version (obviously) but the time limit is too strict.
7: Not one of Jeffrey's best levels.
8: The tank part is slightly frustrating.
9: Annoying, strict time limit, don't even get me started on MS boosting...
10: This was in the original JCCLP, and is a really hard puzzle.
11: One of the best ice mazes in voting so far.
12: ...and again and again and again...so annoying...
13: This gets slightly annoying.
14: This is a level where the chips must not be picked up. I think Exhibit Hall is probably the best of such levels, and this one is not that good.
15: The concept of something being infiltrated is something fascinating, but it would be better if Chip actually infiltrated the monsters' lair instead of vice-versa.
16: There are plenty of extra blocks. Too many. In the end, I really don't like it.
17: I played this in CCLP1 voting and didn't solve it. Now, I solved it in odd-step. In the end, it's surprisingly fun, but I doubt it will appear in the final set.
18: This is amazing.
19: Crazy.
20: The best part of this level is the hint.
21: Another level named after a CC2 level before CC2 was available. However, I like neither the CC1 nor the CC2 level.
22: A lesser remake of Alphabet Soup. I thought levels like this had stopped being made a long time ago...
23: A fun level, not too large or anything.
24: Annoying invisible maze.
25: It gets repetitive.
26: This is really weird. This level is just simple chip collecting, the water has no purpose, the force floors aren't an obstacle...
27: Just an itemswapper, but a manageable one.
28: Some rooms are good, but others are not.
29: It gets repetitive after a while.
30: This is in voting? I thought this was one of random 8's levels that I wasn't able to test?
31: Surprisingly hard.
32: I find this level rather annoying.
33: Why does Chip start on floor it's so ugly! Also why do all "don't dig out the monsters" levels have to be on small islands?
34: It's nice to see the buttons work counter-clockwise, but unfortunately this only forces the player to walk more than necessary.
35: Even as a lesson level, this is disappointing, as Chip doesn't even have to deal with the teeth for most of the level, he can just leave them there do their teething.
36: This feels like a Graduation style level. As that it works, I guess...
37: Weird level. It has plenty of extra blocks, and some video game reference I don't understand (and don't really care), it's really just carrying blocks from one end of the level to the other.
38: I don't know what to say about this. Basically, this involves counting the steps the paramecia makes, or guesswork? Either way, I find this absolutely annoying.
39: I think this was in Zzt, and it's a really hard sokoban.
40: It's fun, but nothing special.
41: I think I played this in CCLP1 voting. It's not really that good a maze.
42: Thank you for not spitting out cherry stones, and the alternative is staring right at you!?
43: Interesting how both Build-A-Bridge Workshops are both in the same voting pack. I prefer this one.
44: Creative concept.
45: It's a fun level, the ability to explore the level from the outside is a nice touch.
46: Great level, better than Bam Thwock (I'm too lazy to check the spelling).
47: The trick is somewhat clever, but does it really warrant its own level?
48: One of my least favourite Jeffrey levels.
49: I played this in CCLP1 voting. The title has unfortunate implications...
50: There are extra blocks. It's...ordinary. Sorry.
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.