Quote:
Ghost Run isn't really a very good level. I should probably move it later in the set or remove it entirely.
I'm aware of the bust in Hexagons of Slime Can you think of a way it could be fixed?
I'm not sure you're solving Confusion the intended way...
<div class="ipsSpoiler" data-ipsspoiler="">
on Hexagons of Slime: actually I can! I made a tiny sample level to demonstrate (because that's easier than explaining it)
https://dl.dropboxusercontent.com/u/7276...20test.c2m
Unfortunately this would require wires and thus you couldn't have a hint around all four sides of each block.But I don't think it would look too bad. You could always check 'hide logic' too if you wanted.
I would also; however, highly suggest cutting down the initial number of blobs at least a little bit or altogether; there's quite a bit
at the start, making it difficult from the very beginning.
on Confusion: oh I see, this level is different from what I thought at first. I didn't actually solve it, I'll take another look.
Idk if I'd say Ghost Run is a bad level, I like the concept (I think, I haven't solved it yet, sorry for not specifying). Maybe it can be tweaked?
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski