01-Mar-2017, 5:03 PM
Glad you're back, albeit under a different profile
Some really cool concepts here. I love the large levels! They truly are an explorer's delight, and really capture much of what is often a neglected aspect of the game.
ABANDONED MINESHAFT was an easy, fun level. I liked how open-ended it felt despite the very linear design. The three block puzzle was the crux of the level for me, even after all my tinkering I still didn't know you could push a dirt block with a directional block.
FIERY CAVES was similarly enjoyable. The fireball manipulation had a few different surprise elements that took me a couple of repetitions to get right, but it was fair.
SUBTERRANEAN ADVENTURE was simultaneously the best and worst of the lot. Best, as in the most interesting puzzles, but worst due to the length of the level compared to the puzzle placement. The mimic at the start was cool, and I LOVED the ghost puzzle. It was early enough in the level that it was easy to arrive at the solution by process of elimination. The other four major puzzles (directional block, recessed wall/ice block, doppelganger, and railroad) were all individually excellent, however it really sucks when you cook one of them and have to replay the entire level. Also the 1K flag under the dirt block is unfortunately placed--if a player is holding UP and RIGHT to blaze through that passage they'll not only find the flag by accident but also end up stuck on the RR tracks. Another unfortunate cook late in the level.
Overall I love the big levels. They are a lot of fun to explore. I think the challenge is figuring out how to add a difficulty curve while avoiding the frustration of cooking a long level.
Thanks for sharing!
Some really cool concepts here. I love the large levels! They truly are an explorer's delight, and really capture much of what is often a neglected aspect of the game.
ABANDONED MINESHAFT was an easy, fun level. I liked how open-ended it felt despite the very linear design. The three block puzzle was the crux of the level for me, even after all my tinkering I still didn't know you could push a dirt block with a directional block.
FIERY CAVES was similarly enjoyable. The fireball manipulation had a few different surprise elements that took me a couple of repetitions to get right, but it was fair.
SUBTERRANEAN ADVENTURE was simultaneously the best and worst of the lot. Best, as in the most interesting puzzles, but worst due to the length of the level compared to the puzzle placement. The mimic at the start was cool, and I LOVED the ghost puzzle. It was early enough in the level that it was easy to arrive at the solution by process of elimination. The other four major puzzles (directional block, recessed wall/ice block, doppelganger, and railroad) were all individually excellent, however it really sucks when you cook one of them and have to replay the entire level. Also the 1K flag under the dirt block is unfortunately placed--if a player is holding UP and RIGHT to blaze through that passage they'll not only find the flag by accident but also end up stuck on the RR tracks. Another unfortunate cook late in the level.
Overall I love the big levels. They are a lot of fun to explore. I think the challenge is figuring out how to add a difficulty curve while avoiding the frustration of cooking a long level.
Thanks for sharing!
My CC1 custom levelset, JoshuaBoneLP.dat
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.