18-Feb-2018, 4:48 PM
here's a little bit of feedback. I'll have more the next time I play.
I can't remember exactly which levels I played before but I tried to comment on ones that were either new to me or I didn't remember playing
Clutter Management:
Excellent small level. I got most of the bonuses but not all.
Global Warming:
I remember this one but I never played it cause I'm not real good with dodging levels. This one is pretty nice imo; the challenge for me was seeing what was safe and not; where to walk. Being Melinda and other stuff takes a little getting used to.
Frozen Teeth:
Nice use of simple elements to make a new concept. Requires patience to avoid killing yourself.
Collapsing Elevator Shafts:
I like the rooms forcing you to work with blocks in interesting ways.
I'm not as big a fan of sokobans with bombs where it's easy to misstep and die.
I was also confused about the ending part, not sure how I liked that.
Don't Panic: This wasn't really my type of level. I don't like mazes with trap dead endings like that.
Sliding Bombs:
neat concept; took me a little bit to figure out what you needed to do.
Ode to a cloned teeth:
I feel like this level is busted; after the starting room it seems most of the stuff can be skipped over and the exit is right there out in the open.
Ice Block City:
one of my favorites so far. Haven't solved it yet; pretty tough and a Cool compact level with good puzzles.
I can't remember exactly which levels I played before but I tried to comment on ones that were either new to me or I didn't remember playing
Clutter Management:
Excellent small level. I got most of the bonuses but not all.
Global Warming:
I remember this one but I never played it cause I'm not real good with dodging levels. This one is pretty nice imo; the challenge for me was seeing what was safe and not; where to walk. Being Melinda and other stuff takes a little getting used to.
Frozen Teeth:
Nice use of simple elements to make a new concept. Requires patience to avoid killing yourself.
Collapsing Elevator Shafts:
I like the rooms forcing you to work with blocks in interesting ways.
I'm not as big a fan of sokobans with bombs where it's easy to misstep and die.
I was also confused about the ending part, not sure how I liked that.
Don't Panic: This wasn't really my type of level. I don't like mazes with trap dead endings like that.
Sliding Bombs:
neat concept; took me a little bit to figure out what you needed to do.
Ode to a cloned teeth:
I feel like this level is busted; after the starting room it seems most of the stuff can be skipped over and the exit is right there out in the open.
Ice Block City:
one of my favorites so far. Haven't solved it yet; pretty tough and a Cool compact level with good puzzles.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski