Quote:On 5/12/2019 at 4:51 PM, Gavin said:
My idea for a level is basically you start by watching a series of monsters pass over a button paying attention to the timing. Then, after a trigger, you have to press a button repeating precisely how the other button was pressed by the monsters. And only doing this correctly would allow you to progress to the exit.
I have an idea involving a green button and toggle doors that might work but does anyone have any ideas?
First is this for CC1 or 2?
-do you want this order to be random or the same every time the level plays?
-Is the idea centered around just the timing of this single button (is it only 1 button?)? Or are the monsters/direction or anything else important?
-If it's the former (maybe even if it's more) it doesn't sound like it should be as complicated as Simon, but I might try and fiddle around with this idea and create some suggestions.
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from the looks of that pic; Simon's been altered since the last time I played. I remember the starting area being in the middle.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski